AvatarsConquest/Scripts/Items/Shields/MetalKiteShield.cs

50 lines
928 B
C#

using System;
using Server;
namespace Server.Items
{
public class MetalKiteShield : BaseShield, IDyable
{
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 60; } }
public override int ArmorBase{ get{ return 16; } }
[Constructable]
public MetalKiteShield() : base( 0x1B74 )
{
Weight = 7.0;
}
public MetalKiteShield( Serial serial ) : base(serial)
{
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 5.0 )
Weight = 7.0;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );//version
}
}
}