AvatarsConquest/Scripts/Items/Skill Items/Potions/Agility Potions/BaseAgilityPotion.cs

57 lines
No EOL
1.2 KiB
C#

using System;
using Server;
namespace Server.Items
{
public abstract class BaseAgilityPotion : BasePotion
{
public abstract int DexOffset{ get; }
public abstract TimeSpan Duration{ get; }
public BaseAgilityPotion( PotionEffect effect ) : base( 0xF08, effect )
{
}
public BaseAgilityPotion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool DoAgility( Mobile from )
{
// TODO: Verify scaled; is it offset, duration, or both?
if ( Spells.SpellHelper.AddStatOffset( from, StatType.Dex, Scale( from, DexOffset ), Duration ) )
{
from.FixedEffect( 0x375A, 10, 15 );
from.PlaySound( 0x1E7 );
return true;
}
from.SendLocalizedMessage( 502173 ); // You are already under a similar effect.
return false;
}
public override void Drink( Mobile from )
{
if ( DoAgility( from ) )
{
BasePotion.PlayDrinkEffect( from );
this.Consume();
}
}
}
}