AvatarsConquest/Scripts/Mobiles/Animals/Ape.cs

56 lines
No EOL
1.1 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "an ape corpse" )]
public class Ape : BaseCreature
{
[Constructable]
public Ape() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "an ape";
Body = 319;
BaseSoundID = 0x9E;
SetStr( 73, 115 );
SetDex( 46, 65 );
SetInt( 36, 60 );
SetHits( 58, 71 );
SetMana( 0 );
SetDamage( 4, 10 );
SetSkill( SkillName.MagicResist, 55.1, 70.0 );
SetSkill( SkillName.Tactics, 53.3, 68.0 );
SetSkill( SkillName.HandToHand, 53.3, 68.0 );
Fame = 500;
Karma = 0;
VirtualArmor = 23;
}
public override int Meat{ get{ return 2; } }
public override int Hides{ get{ return 8; } }
public Ape(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}