78 lines
No EOL
2 KiB
C#
78 lines
No EOL
2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a beetle corpse" )]
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public class ArcaneScarab : BaseCreature
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{
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[Constructable]
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public ArcaneScarab() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an arcane scarab";
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Body = 68;
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BaseSoundID = 0x4E5;
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SetStr( 401, 460 );
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SetDex( 121, 170 );
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SetInt( 376, 450 );
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SetHits( 301, 360 );
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SetDamage( 15, 22 );
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SetSkill( SkillName.Concentration, 100.1, 125.0 );
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SetSkill( SkillName.Magery, 100.1, 110.0 );
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SetSkill( SkillName.Poisoning, 120.1, 140.0 );
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SetSkill( SkillName.MagicResist, 95.1, 110.0 );
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SetSkill( SkillName.Tactics, 78.1, 93.0 );
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SetSkill( SkillName.HandToHand, 70.1, 77.5 );
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 48;
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switch ( Utility.Random( 10 ))
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{
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case 0: PackItem( new LeftArm() ); break;
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case 1: PackItem( new RightArm() ); break;
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case 2: PackItem( new Torso() ); break;
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case 3: PackItem( new Bone() ); break;
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case 4: PackItem( new RibCage() ); break;
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case 5: PackItem( new RibCage() ); break;
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case 6: PackItem( new BonePile() ); break;
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case 7: PackItem( new BonePile() ); break;
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case 8: PackItem( new BonePile() ); break;
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case 9: PackItem( new BonePile() ); break;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 2 );
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AddLoot( LootPack.MedScrolls, 1 );
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}
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public override Poison PoisonImmune{ get{ return Poison.Greater; } }
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public override Poison HitPoison{ get{ return Poison.Greater; } }
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public ArcaneScarab( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |