AvatarsConquest/Scripts/Mobiles/Demons/DemonClaw.cs

65 lines
1.4 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a demon corpse" )]
public class DemonClaw : BaseCreature
{
public override double DispelDifficulty{ get{ return 125.0; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public DemonClaw () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a demon claw";
Body = 190;
BaseSoundID = 357;
Clan = Clan.Demonic;
SetStr( 476, 505 );
SetDex( 76, 95 );
SetInt( 301, 325 );
SetHits( 286, 303 );
SetDamage( 7, 14 );
SetSkill( SkillName.MagicResist, 85.1, 95.0 );
SetSkill( SkillName.Tactics, 70.1, 80.0 );
SetSkill( SkillName.HandToHand, 60.1, 80.0 );
Fame = 11000;
Karma = -11000;
VirtualArmor = 50;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average, 2 );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override int Meat{ get{ return 1; } }
public DemonClaw( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}