AvatarsConquest/Scripts/Mobiles/Dragons/Drakkhen.cs

65 lines
No EOL
1.5 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a drakkhen corpse" )]
public class Drakkhen : BaseCreature
{
[Constructable]
public Drakkhen () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a drakkhen";
Body = 141;
BaseSoundID = 0x4E0;
AnimationMod = 3;
SetStr( 496, 525 );
SetDex( 86, 105 );
SetInt( 236, 275 );
SetHits( 278, 395 );
SetDamage( 10, 18 );
SetSkill( SkillName.Concentration, 30.1, 40.0 );
SetSkill( SkillName.Magery, 30.1, 40.0 );
SetSkill( SkillName.MagicResist, 79.1, 80.0 );
SetSkill( SkillName.Tactics, 77.6, 80.0 );
SetSkill( SkillName.HandToHand, 70.1, 72.5 );
Fame = 10000;
Karma = -10000;
VirtualArmor = 48;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 2 );
AddLoot( LootPack.Gems, 4 );
}
public override bool ReacquireOnMovement{ get{ return !Controlled; } }
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override int Meat{ get{ return 12; } }
public override int Hides{ get{ return 15; } }
public Drakkhen( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}