AvatarsConquest/Scripts/Mobiles/Dragons/WhiteWyrm.cs

65 lines
No EOL
1.5 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a white wyrm corpse" )]
public class WhiteWyrm : BaseCreature
{
[Constructable]
public WhiteWyrm () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 122;
Name = "a white wyrm";
Hue = 1150;
BaseSoundID = 362;
SetStr( 721, 760 );
SetDex( 101, 130 );
SetInt( 386, 425 );
SetHits( 433, 456 );
SetDamage( 17, 25 );
SetSkill( SkillName.Concentration, 99.1, 100.0 );
SetSkill( SkillName.Magery, 99.1, 100.0 );
SetSkill( SkillName.MagicResist, 99.1, 100.0 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.HandToHand, 90.1, 100.0 );
Fame = 18000;
Karma = -18000;
VirtualArmor = 64;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems, Utility.Random( 1, 5 ) );
}
public override bool ReacquireOnMovement{ get{ return true; } }
public override int Meat{ get{ return 19; } }
public override int Hides{ get{ return 20; } }
public WhiteWyrm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}