AvatarsConquest/Scripts/Mobiles/Elemental/AcidElemental.cs

67 lines
No EOL
1.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an acid elemental corpse" )]
public class AcidElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 119.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public AcidElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an acid elemental";
Body = 16;
Hue = 60;
BaseSoundID = 278;
SetStr( 326, 355 );
SetDex( 66, 85 );
SetInt( 271, 295 );
SetHits( 196, 213 );
SetDamage( 9, 15 );
SetSkill( SkillName.Concentration, 70.1, 85.0 );
SetSkill( SkillName.Magery, 70.1, 85.0 );
SetSkill( SkillName.MagicResist, 60.1, 75.0 );
SetSkill( SkillName.Tactics, 80.1, 90.0 );
SetSkill( SkillName.HandToHand, 70.1, 90.0 );
Fame = 10000;
Karma = -10000;
VirtualArmor = 40;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override double HitPoisonChance{ get{ return 0.6; } }
public AcidElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}