AvatarsConquest/Scripts/Mobiles/Elemental/IceElemental.cs

67 lines
No EOL
1.5 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an ice elemental corpse" )]
public class IceElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public IceElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ice elemental";
Body = 103;
BaseSoundID = 268;
AnimationMod = 4;
SetStr( 156, 185 );
SetDex( 96, 115 );
SetInt( 171, 192 );
SetHits( 94, 111 );
SetDamage( 10, 21 );
SetSkill( SkillName.Concentration, 10.5, 60.0 );
SetSkill( SkillName.Magery, 10.5, 60.0 );
SetSkill( SkillName.MagicResist, 30.1, 80.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.HandToHand, 60.1, 100.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 40;
PackItem( new BlackPearl() );
PackReg( 3 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
AddLoot( LootPack.Gems, 2 );
}
public override bool BleedImmune{ get{ return true; } }
public IceElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}