AvatarsConquest/Scripts/Mobiles/Elemental/MeteorElemental.cs

69 lines
No EOL
1.6 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "an elemental corpse" )]
public class MeteorElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public MeteorElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a meteor elemental";
Body = 315;
BaseSoundID = 268;
SetStr( 226, 255 );
SetDex( 166, 185 );
SetInt( 71, 92 );
SetHits( 176, 193 );
SetDamage( 12, 19 );
SetSkill( SkillName.MagicResist, 70.1, 105.0 );
SetSkill( SkillName.Tactics, 80.1, 120.0 );
SetSkill( SkillName.HandToHand, 80.1, 120.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 40;
PackItem( new IronOre( Utility.RandomMinMax( 3, 10 ) ) );
PackItem( new SulfurousAsh( Utility.RandomMinMax( 3, 10 ) ) );
AddItem( new LighterSource() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems, 2 );
}
public override bool BleedImmune{ get{ return true; } }
public MeteorElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}