AvatarsConquest/Scripts/Mobiles/Elemental/MudElemental.cs

63 lines
No EOL
1.4 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a pile of mud" )]
public class MudElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 120.5; } }
public override double DispelFocus{ get{ return 35.0; } }
[Constructable]
public MudElemental( ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a mud elemental";
Body = 247;
BaseSoundID = 268;
SetStr( 226, 255 );
SetDex( 126, 145 );
SetInt( 71, 92 );
SetHits( 136, 153 );
SetDamage( 9, 16 );
SetSkill( SkillName.MagicResist, 50.1, 95.0 );
SetSkill( SkillName.Tactics, 60.1, 100.0 );
SetSkill( SkillName.HandToHand, 60.1, 100.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 23;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems, 2 );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public MudElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}