AvatarsConquest/Scripts/Mobiles/Fey/Centaur.cs

69 lines
No EOL
1.5 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a centaur corpse" )]
public class Centaur : BaseCreature
{
[Constructable]
public Centaur() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "centaur" );
HiddenTitle = "the centaur";
Body = 126;
BaseSoundID = 679;
SetStr( 202, 300 );
SetDex( 104, 260 );
SetInt( 91, 100 );
SetHits( 130, 172 );
SetDamage( 13, 24 );
SetSkill( SkillName.Archery, 95.1, 100.0 );
SetSkill( SkillName.MagicResist, 50.3, 80.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.HandToHand, 95.1, 100.0 );
Fame = 6500;
Karma = 6500;
VirtualArmor = 50;
AddItem( new Bow() );
PackItem( new Arrow( Utility.RandomMinMax( 80, 90 ) ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems );
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 8; } }
public Centaur( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( BaseSoundID == 678 )
BaseSoundID = 679;
}
}
}