AvatarsConquest/Scripts/Mobiles/Hellish/HellCat.cs

62 lines
No EOL
1.2 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a feline corpse" )]
[TypeAlias( "Server.Mobiles.Preditorhellcat" )]
public class HellCat : BaseCreature
{
[Constructable]
public HellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a hell cat";
Body = 214;
Hue = 1652;
BaseSoundID = 0xBA;
SetStr( 161, 185 );
SetDex( 96, 115 );
SetInt( 76, 100 );
SetHits( 97, 131 );
SetDamage( 5, 17 );
SetSkill( SkillName.MagicResist, 75.1, 90.0 );
SetSkill( SkillName.Tactics, 50.1, 65.0 );
SetSkill( SkillName.HandToHand, 50.1, 65.0 );
Fame = 2500;
Karma = -2500;
VirtualArmor = 30;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override int Hides{ get{ return 10; } }
public HellCat(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}