65 lines
No EOL
1.3 KiB
C#
65 lines
No EOL
1.3 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a goblin corpse" )]
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public class Goblin : BaseCreature
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{
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[Constructable]
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public Goblin() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a goblin";
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Body = 242;
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BaseSoundID = 0x5DA;
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Clan = Clan.Humanoid;
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SetStr( 55, 66 );
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SetDex( 25, 36 );
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SetInt( 10, 20 );
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SetHits( 45, 58 );
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SetDamage( 3, 9 );
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SetSkill( SkillName.MagicResist, 50.1, 75.0 );
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SetSkill( SkillName.Tactics, 55.1, 80.0 );
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SetSkill( SkillName.HandToHand, 50.1, 70.0 );
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Fame = 600;
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Karma = -600;
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VirtualArmor = 16;
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PackItem( new Buckler() );
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PackItem( new Hatchet() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Poor );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override int Meat{ get{ return 1; } }
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public Goblin( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |