AvatarsConquest/Scripts/Mobiles/Humanoid/MinotaurLord.cs

61 lines
1.2 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a minotaur corpse" )]
public class MinotaurLord : BaseCreature
{
[Constructable]
public MinotaurLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a minotaur knight";
Body = 244;
BaseSoundID = 0x5DF;
AnimationMod = 1;
SetStr( 386, 435 );
SetDex( 96, 115 );
SetInt( 31, 55 );
SetHits( 302, 331 );
SetMana( 0 );
SetDamage( 9, 25 );
SetSkill( SkillName.MagicResist, 70.3, 105.0 );
SetSkill( SkillName.Tactics, 95.1, 110.0 );
SetSkill( SkillName.HandToHand, 95.1, 110.0 );
Fame = 6500;
Karma = -6500;
VirtualArmor = 52;
PackItem( new DoubleAxe() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
}
public MinotaurLord( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}