AvatarsConquest/Scripts/Mobiles/Monsters/Griffon.cs

61 lines
No EOL
1.3 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a griffon corpse" )]
public class Griffon : BaseCreature
{
[Constructable]
public Griffon() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a griffon";
Body = 241;
BaseSoundID = 0x2EE;
SetStr( 196, 220 );
SetDex( 186, 210 );
SetInt( 151, 175 );
SetHits( 158, 172 );
SetDamage( 9, 15 );
SetSkill( SkillName.MagicResist, 50.1, 65.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.HandToHand, 60.1, 90.0 );
Fame = 3500;
Karma = 0;
VirtualArmor = 32;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager, 2 );
}
public override int Meat{ get{ return 12; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 50; } }
public Griffon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}