66 lines
No EOL
1.4 KiB
C#
66 lines
No EOL
1.4 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a reapers corpse" )]
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public class Reaper : BaseCreature
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{
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[Constructable]
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public Reaper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a reaper";
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Body = 47;
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BaseSoundID = 442;
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SetStr( 66, 215 );
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SetDex( 66, 75 );
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SetInt( 101, 250 );
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SetHits( 40, 129 );
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SetStam( 0 );
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SetDamage( 9, 11 );
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SetSkill( SkillName.Concentration, 90.1, 100.0 );
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SetSkill( SkillName.Magery, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 100.1, 125.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.HandToHand, 50.1, 60.0 );
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 40;
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PackWood( 10 );
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PackItem( new MandrakeRoot( 5 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override Poison PoisonImmune{ get{ return Poison.Greater; } }
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public override bool DisallowAllMoves{ get{ return true; } }
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public Reaper( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |