AvatarsConquest/Scripts/Mobiles/Plants/WhippingVine.cs

58 lines
No EOL
1.2 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a whipping vine corpse" )]
public class WhippingVine : BaseCreature
{
[Constructable]
public WhippingVine() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a whipping vine";
Body = 8;
Hue = 0x851;
BaseSoundID = 352;
SetStr( 251, 300 );
SetDex( 76, 100 );
SetInt( 26, 40 );
SetMana( 0 );
SetDamage( 7, 25 );
SetSkill( SkillName.MagicResist, 70.0 );
SetSkill( SkillName.Tactics, 70.0 );
SetSkill( SkillName.HandToHand, 70.0 );
Fame = 1000;
Karma = -1000;
VirtualArmor = 45;
PackReg( 3 );
PackItem( new Vines() );
}
public override bool BardImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public WhippingVine( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}