AvatarsConquest/Scripts/Mobiles/Undead/CorpseGolem.cs

67 lines
No EOL
1.5 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a corpse" )]
public class CorpseGolem : BaseCreature
{
[Constructable]
public CorpseGolem () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a corpse golem";
Body = 318;
BaseSoundID = 471;
AnimationMod = 3;
SetStr( 256, 305 );
SetDex( 66, 95 );
SetInt( 31, 55 );
SetHits( 148, 196 );
SetMana( 0 );
SetDamage( 9, 16 );
SetSkill( SkillName.MagicResist, 60.3, 85.0 );
SetSkill( SkillName.Tactics, 70.1, 80.0 );
SetSkill( SkillName.HandToHand, 80.1, 90.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 40;
PackItem( new Bandage( Utility.RandomMinMax( 15, 25 ) ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
AddLoot( LootPack.MedPotions );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override int Meat{ get{ return 2; } }
public CorpseGolem( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}