66 lines
No EOL
1.4 KiB
C#
66 lines
No EOL
1.4 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a mummy corpse" )]
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public class Mummy : BaseCreature
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{
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[Constructable]
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public Mummy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
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{
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Name = "a mummy";
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Body = 65;
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BaseSoundID = 471;
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Clan = Clan.Undead;
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SetStr( 346, 370 );
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SetDex( 71, 90 );
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SetInt( 26, 40 );
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SetHits( 208, 222 );
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SetDamage( 13, 23 );
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SetSkill( SkillName.MagicResist, 15.1, 40.0 );
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SetSkill( SkillName.Tactics, 35.1, 50.0 );
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SetSkill( SkillName.HandToHand, 35.1, 50.0 );
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Fame = 4000;
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Karma = -4000;
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VirtualArmor = 50;
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PackItem( new Garlic( 5 ) );
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PackItem( new Bandage( 10 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Gems );
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AddLoot( LootPack.LowPotions );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lesser; } }
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public Mummy( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |