AvatarsConquest/Scripts/Mobiles/Undead/ZombieDragon.cs

63 lines
No EOL
1.5 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a dragon corpse" )]
public class ZombieDragon : BaseCreature
{
[Constructable]
public ZombieDragon () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a rotting dragon";
Body = Utility.RandomList( 334, 334, 334, 358 );
BaseSoundID = 362;
Clan = Clan.Undead;
SetStr( 796, 825 );
SetDex( 86, 105 );
SetInt( 136, 175 );
SetHits( 478, 495 );
SetDamage( 16, 22 );
SetSkill( SkillName.MagicResist, 99.1, 100.0 );
SetSkill( SkillName.Tactics, 97.6, 100.0 );
SetSkill( SkillName.HandToHand, 90.1, 92.5 );
Fame = 15000;
Karma = -15000;
VirtualArmor = 60;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
AddLoot( LootPack.Gems, 8 );
}
public override bool ReacquireOnMovement{ get{ return !Controlled; } }
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return Poison.Greater; } }
public ZombieDragon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}