AvatarsConquest/Scripts/Skills/Discordance.cs

232 lines
No EOL
6.8 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Mobiles;
namespace Server.SkillHandlers
{
public class Discordance
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.Discordance].Callback = new SkillUseCallback( OnUse );
}
public static TimeSpan OnUse( Mobile m )
{
m.RevealingAction();
BaseInstrument.PickInstrument( m, new InstrumentPickedCallback( OnPickedInstrument ) );
return TimeSpan.FromSeconds( 1.0 ); // Cannot use another skill for 1 second
}
public static void OnPickedInstrument( Mobile from, BaseInstrument instrument )
{
from.RevealingAction();
from.SendLocalizedMessage( 1049541 ); // Choose the target for your song of discordance.
from.Target = new DiscordanceTarget( from, instrument );
from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 6.0 );
}
private class DiscordanceInfo
{
public Mobile m_From;
public Mobile m_Creature;
public DateTime m_EndTime;
public bool m_Ending;
public Timer m_Timer;
public int m_Effect;
public ArrayList m_Mods;
public DiscordanceInfo( Mobile from, Mobile creature, int effect, ArrayList mods )
{
m_From = from;
m_Creature = creature;
m_EndTime = DateTime.Now;
m_Ending = false;
m_Effect = effect;
m_Mods = mods;
Apply();
}
public void Apply()
{
for ( int i = 0; i < m_Mods.Count; ++i )
{
object mod = m_Mods[i];
if ( mod is StatMod )
m_Creature.AddStatMod( (StatMod) mod );
else if ( mod is SkillMod )
m_Creature.AddSkillMod( (SkillMod) mod );
}
}
public void Clear()
{
for ( int i = 0; i < m_Mods.Count; ++i )
{
object mod = m_Mods[i];
if ( mod is StatMod )
m_Creature.RemoveStatMod( ((StatMod) mod).Name );
else if ( mod is SkillMod )
m_Creature.RemoveSkillMod( (SkillMod) mod );
}
}
}
private static Hashtable m_Table = new Hashtable();
public static bool GetEffect( Mobile targ, ref int effect )
{
DiscordanceInfo info = m_Table[targ] as DiscordanceInfo;
if ( info == null )
return false;
effect = info.m_Effect;
return true;
}
private static void ProcessDiscordance( DiscordanceInfo info )
{
Mobile from = info.m_From;
Mobile targ = info.m_Creature;
bool ends = false;
// According to uoherald bard must remain alive, visible, and
// within range of the target or the effect ends in 15 seconds.
if ( !targ.Alive || targ.Deleted || !from.Alive || from.Hidden )
ends = true;
else
{
int range = (int) targ.GetDistanceToSqrt( from );
int maxRange = BaseInstrument.GetBardRange( from, SkillName.Discordance );
if ( from.Map != targ.Map || range > maxRange )
ends = true;
}
if ( ends && info.m_Ending && info.m_EndTime < DateTime.Now )
{
if ( info.m_Timer != null )
info.m_Timer.Stop();
info.Clear();
m_Table.Remove( targ );
}
else
{
if ( ends && !info.m_Ending )
{
info.m_Ending = true;
info.m_EndTime = DateTime.Now + TimeSpan.FromSeconds( 15 );
}
else if ( !ends )
{
info.m_Ending = false;
info.m_EndTime = DateTime.Now;
}
targ.FixedEffect( 0x376A, 1, 32 );
}
}
public class DiscordanceTarget : Target
{
private BaseInstrument m_Instrument;
public DiscordanceTarget( Mobile from, BaseInstrument inst ) : base( BaseInstrument.GetBardRange( from, SkillName.Discordance ), false, TargetFlags.None )
{
m_Instrument = inst;
}
protected override void OnTarget( Mobile from, object target )
{
from.RevealingAction();
from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 1.0 );
if ( !m_Instrument.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1062488 ); // The instrument you are trying to play is no longer in your backpack!
}
else if ( target is Mobile )
{
Mobile targ = (Mobile)target;
if ( targ == from || (targ is BaseCreature && ( ((BaseCreature)targ).BardImmune || !from.CanBeHarmful( targ, false ) ) && ((BaseCreature)targ).ControlMaster != from) )
{
from.SendLocalizedMessage( 1049535 ); // A song of discord would have no effect on that.
}
else if ( m_Table.Contains( targ ) ) //Already discorded
{
from.SendLocalizedMessage( 1049537 );// Your target is already in discord.
}
else if ( !targ.Player )
{
double diff = m_Instrument.GetDifficultyFor( targ ) - 10.0;
double music = from.Skills[SkillName.Musicianship].Value;
if ( music > 100.0 )
diff -= (music - 100.0) * 0.5;
if ( !BaseInstrument.CheckMusicianship( from ) )
{
from.SendLocalizedMessage( 500612 ); // You play poorly, and there is no effect.
m_Instrument.PlayInstrumentBadly( from );
m_Instrument.ConsumeUse( from );
}
else if ( from.CheckTargetSkill( SkillName.Discordance, target, diff-25.0, diff+25.0 ) )
{
from.SendLocalizedMessage( 1049539 ); // You play the song surpressing your targets strength
m_Instrument.PlayInstrumentWell( from );
m_Instrument.ConsumeUse( from );
ArrayList mods = new ArrayList();
int effect;
double scalar;
effect = (int)( from.Skills[SkillName.Discordance].Value / -5.0 );
scalar = effect * 0.01;
mods.Add( new StatMod( StatType.Str, "DiscordanceStr", (int)(targ.RawStr * scalar), TimeSpan.Zero ) );
mods.Add( new StatMod( StatType.Int, "DiscordanceInt", (int)(targ.RawInt * scalar), TimeSpan.Zero ) );
mods.Add( new StatMod( StatType.Dex, "DiscordanceDex", (int)(targ.RawDex * scalar), TimeSpan.Zero ) );
for ( int i = 0; i < targ.Skills.Length; ++i )
{
if ( targ.Skills[i].Value > 0 )
mods.Add( new DefaultSkillMod( (SkillName)i, true, targ.Skills[i].Value * scalar ) );
}
DiscordanceInfo info = new DiscordanceInfo( from, targ, Math.Abs( effect ), mods );
info.m_Timer = Timer.DelayCall<DiscordanceInfo>( TimeSpan.Zero, TimeSpan.FromSeconds( 1.25 ), new TimerStateCallback<DiscordanceInfo>( ProcessDiscordance ), info );
m_Table[targ] = info;
}
else
{
from.SendLocalizedMessage( 1049540 );// You fail to disrupt your target
m_Instrument.PlayInstrumentBadly( from );
m_Instrument.ConsumeUse( from );
}
from.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 12.0 );
}
else
{
m_Instrument.PlayInstrumentBadly( from );
}
}
else
{
from.SendLocalizedMessage( 1049535 ); // A song of discord would have no effect on that.
}
}
}
}
}