98 lines
No EOL
2.6 KiB
C#
98 lines
No EOL
2.6 KiB
C#
using System;
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using Server.Targeting;
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using Server.Items;
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using Server.Network;
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namespace Server.SkillHandlers
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{
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public class RemoveTrap
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{
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public static void Initialize()
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{
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SkillInfo.Table[(int)SkillName.RemoveTrap].Callback = new SkillUseCallback( OnUse );
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}
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public static TimeSpan OnUse( Mobile m )
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{
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m.Target = new InternalTarget();
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m.SendLocalizedMessage( 502368 ); // Wich trap will you attempt to disarm?
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return TimeSpan.FromSeconds( 10.0 ); // 10 second delay before beign able to re-use a skill
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}
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private class InternalTarget : Target
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{
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public InternalTarget() : base ( 2, false, TargetFlags.None )
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{
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( targeted is LootChest )
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((LootChest)targeted).Setup();
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if ( targeted is Mobile )
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{
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from.SendLocalizedMessage( 502816 ); // You feel that such an action would be inappropriate
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}
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else if ( targeted is TrapableContainer )
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{
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TrapableContainer targ = (TrapableContainer)targeted;
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from.Direction = from.GetDirectionTo( targ );
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if ( targ.TrapType == TrapType.None )
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{
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from.SendLocalizedMessage( 502373 ); // That doesn't appear to be trapped
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return;
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}
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from.PlaySound( 0x241 );
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if ( from.CheckTargetSkill( SkillName.RemoveTrap, targ, targ.TrapPower, targ.TrapPower + 30 ) )
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{
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targ.TrapPower = 0;
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targ.TrapLevel = 0;
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targ.TrapType = TrapType.None;
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from.SendLocalizedMessage( 502377 ); // You successfully render the trap harmless
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}
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else
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{
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from.SendLocalizedMessage( 502372 ); // You fail to disarm the trap... but you don't set it off
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}
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}
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else if ( targeted is BaseDoor )
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{
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BaseDoor targ = (BaseDoor)targeted;
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from.Direction = from.GetDirectionTo( targ );
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if ( targ.TrapType == TrapType.None )
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{
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from.SendLocalizedMessage( 502373 ); // That doesn't appear to be trapped
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return;
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}
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from.PlaySound( 0x241 );
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if ( from.CheckTargetSkill( SkillName.RemoveTrap, targ, targ.TrapPower, targ.TrapPower + 30 ) )
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{
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targ.TrapPower = 0;
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targ.TrapLevel = 0;
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targ.TrapType = TrapType.None;
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from.SendLocalizedMessage( 502377 ); // You successfully render the trap harmless
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}
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else
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{
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from.SendLocalizedMessage( 502372 ); // You fail to disarm the trap... but you don't set it off
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}
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}
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else
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{
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from.SendLocalizedMessage( 502373 ); // That does'nt appear to be trapped
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}
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}
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}
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}
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} |