AvatarsConquest/Source/Network/PacketHandler.cs

82 lines
No EOL
1.9 KiB
C#

/***************************************************************************
* PacketHandler.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
namespace Server.Network
{
public delegate void OnPacketReceive( NetState state, PacketReader pvSrc );
public delegate bool ThrottlePacketCallback( NetState state );
public class PacketHandler
{
private int m_PacketID;
private int m_Length;
private bool m_Ingame;
private OnPacketReceive m_OnReceive;
private ThrottlePacketCallback m_ThrottleCallback;
public PacketHandler( int packetID, int length, bool ingame, OnPacketReceive onReceive )
{
m_PacketID = packetID;
m_Length = length;
m_Ingame = ingame;
m_OnReceive = onReceive;
}
public int PacketID
{
get
{
return m_PacketID;
}
}
public int Length
{
get
{
return m_Length;
}
}
public OnPacketReceive OnReceive
{
get
{
return m_OnReceive;
}
}
public ThrottlePacketCallback ThrottleCallback
{
get{ return m_ThrottleCallback; }
set{ m_ThrottleCallback = value; }
}
public bool Ingame
{
get
{
return m_Ingame;
}
}
}
}