AvatarsConquest/Source/Persistence/StandardSaveStrategy.cs

204 lines
No EOL
5.7 KiB
C#

/***************************************************************************
* StandardSaveStrategy.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Threading;
using System.Diagnostics;
using Server;
using Server.Guilds;
namespace Server {
public class StandardSaveStrategy : SaveStrategy {
public override string Name {
get { return "Standard"; }
}
private Queue<Item> _decayQueue;
private bool _permitBackgroundWrite;
public StandardSaveStrategy() {
_decayQueue = new Queue<Item>();
}
protected bool PermitBackgroundWrite { get { return _permitBackgroundWrite; } set { _permitBackgroundWrite = value; } }
protected bool UseSequentialWriters { get { return (World.SaveType == World.SaveOption.Normal || !_permitBackgroundWrite); } }
public override void Save(SaveMetrics metrics, bool permitBackgroundWrite)
{
_permitBackgroundWrite = permitBackgroundWrite;
SaveMobiles(metrics);
SaveItems(metrics);
SaveGuilds(metrics);
if (permitBackgroundWrite && UseSequentialWriters) //If we're permitted to write in the background, but we don't anyways, then notify.
World.NotifyDiskWriteComplete();
}
protected void SaveMobiles(SaveMetrics metrics)
{
Dictionary<Serial, Mobile> mobiles = World.Mobiles;
GenericWriter idx;
GenericWriter tdb;
GenericWriter bin;
if (UseSequentialWriters)
{
idx = new BinaryFileWriter( World.MobileIndexPath, false );
tdb = new BinaryFileWriter( World.MobileTypesPath, false );
bin = new BinaryFileWriter( World.MobileDataPath, true );
} else {
idx = new AsyncWriter( World.MobileIndexPath, false );
tdb = new AsyncWriter( World.MobileTypesPath, false );
bin = new AsyncWriter( World.MobileDataPath, true );
}
idx.Write( ( int ) mobiles.Count );
foreach ( Mobile m in mobiles.Values ) {
long start = bin.Position;
idx.Write( ( int ) m.m_TypeRef );
idx.Write( ( int ) m.Serial );
idx.Write( ( long ) start );
m.Serialize( bin );
if ( metrics != null ) {
metrics.OnMobileSaved( ( int ) ( bin.Position - start ) );
}
idx.Write( ( int ) ( bin.Position - start ) );
m.FreeCache();
}
tdb.Write( ( int ) World.m_MobileTypes.Count );
for ( int i = 0; i < World.m_MobileTypes.Count; ++i )
tdb.Write( World.m_MobileTypes[i].FullName );
idx.Close();
tdb.Close();
bin.Close();
}
protected void SaveItems(SaveMetrics metrics)
{
Dictionary<Serial, Item> items = World.Items;
GenericWriter idx;
GenericWriter tdb;
GenericWriter bin;
if (UseSequentialWriters)
{
idx = new BinaryFileWriter( World.ItemIndexPath, false );
tdb = new BinaryFileWriter( World.ItemTypesPath, false );
bin = new BinaryFileWriter( World.ItemDataPath, true );
} else {
idx = new AsyncWriter( World.ItemIndexPath, false );
tdb = new AsyncWriter( World.ItemTypesPath, false );
bin = new AsyncWriter( World.ItemDataPath, true );
}
idx.Write( ( int ) items.Count );
foreach ( Item item in items.Values ) {
if ( item.Decays && item.Parent == null && item.Map != Map.Internal && ( item.LastMoved + item.DecayTime ) <= DateTime.Now ) {
_decayQueue.Enqueue( item );
}
long start = bin.Position;
idx.Write( ( int ) item.m_TypeRef );
idx.Write( ( int ) item.Serial );
idx.Write( ( long ) start );
item.Serialize( bin );
if ( metrics != null ) {
metrics.OnItemSaved( ( int ) ( bin.Position - start ) );
}
idx.Write( ( int ) ( bin.Position - start ) );
item.FreeCache();
}
tdb.Write( ( int ) World.m_ItemTypes.Count );
for ( int i = 0; i < World.m_ItemTypes.Count; ++i )
tdb.Write( World.m_ItemTypes[i].FullName );
idx.Close();
tdb.Close();
bin.Close();
}
protected void SaveGuilds(SaveMetrics metrics)
{
GenericWriter idx;
GenericWriter bin;
if (UseSequentialWriters)
{
idx = new BinaryFileWriter( World.GuildIndexPath, false );
bin = new BinaryFileWriter( World.GuildDataPath, true );
} else {
idx = new AsyncWriter( World.GuildIndexPath, false );
bin = new AsyncWriter( World.GuildDataPath, true );
}
idx.Write( ( int ) BaseGuild.List.Count );
foreach ( BaseGuild guild in BaseGuild.List.Values ) {
long start = bin.Position;
idx.Write( ( int ) 0 );//guilds have no typeid
idx.Write( ( int ) guild.Id );
idx.Write( ( long ) start );
guild.Serialize( bin );
if ( metrics != null ) {
metrics.OnGuildSaved( ( int ) ( bin.Position - start ) );
}
idx.Write( ( int ) ( bin.Position - start ) );
}
idx.Close();
bin.Close();
}
public override void ProcessDecay() {
while ( _decayQueue.Count > 0 ) {
Item item = _decayQueue.Dequeue();
if ( item.OnDecay() ) {
item.Delete();
}
}
}
}
}