AvatarsConquest/Scripts/Mobiles/Towns/LordBritish.cs

181 lines
5.2 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Network;
using Server.Mobiles;
namespace Server.Mobiles
{
public class LordBritish : BaseCreature
{
[Constructable]
public LordBritish() : base( AIType.AI_Vendor, FightMode.None, 10, 1, 0.2, 0.4 )
{
Name = "Lord British";
Title = "the Sovereign of Britannia";
Body = 400;
HairItemID = 0x203B;
HairHue = 0x44E;
FacialHairItemID = 0x204B;
FacialHairHue = 0x44E;
Hue = 0x83EA;
SpeechHue = 0x3B2;
//Blessed = true;
SetStr( 100 );
SetDex( 100 );
SetInt( 100 );
SetSkill( SkillName.MagicResist, 100.0 );
SetSkill( SkillName.Swords, 100.0 );
SetSkill( SkillName.Tactics, 100.0 );
Item chest = new PlateChest();
chest.Hue = 1150;
AddItem( chest );
Item legs = new PlateLegs();
legs.Hue = 1150;
AddItem( legs );
Item arms = new PlateArms();
arms.Hue = 1150;
AddItem( arms );
Item gloves = new PlateGloves();
gloves.Hue = 1150;
AddItem( gloves );
Item gorget = new PlateGorget();
gorget.Hue = 1150;
AddItem( gorget );
Item cloak = new Cloak();
cloak.Hue = 32;
AddItem( cloak );
AddItem( new ThighBoots() );
}
public LordBritish( Serial serial ) : base( serial )
{
}
// 1. Tell the engine he listens to players
public override bool HandlesOnSpeech( Mobile from )
{
return true;
}
// 2. Handing out the quest
public override void OnSpeech( SpeechEventArgs e )
{
if ( e.Handled || !e.Mobile.InRange( this.Location, 3 ) )
return;
PlayerMobile pm = e.Mobile as PlayerMobile;
if ( pm == null )
return;
string speech = e.Speech.ToLower();
if ( speech.Contains( "virtuous quest" ) )
{
this.Direction = this.GetDirectionTo( pm );
// Check if they already finished the quest in the past
if ( pm.VirtueTomeCompleted )
{
this.Say( "You have already proven your mastery of the virtues, Champion!" );
e.Handled = true;
return;
}
Item existingTome = pm.Backpack.FindItemByType( typeof(VirtueTome) );
if ( existingTome != null )
{
this.Say( "You already carry the Tome of Virtues, my friend. Seek the shrines!" );
}
else
{
this.Say( "Ah, a brave soul! Take these texts and begin your journey." );
this.Animate( 32, 5, 1, true, false, 0 );
pm.AddToBackpack( new VirtueTome() );
pm.AddToBackpack( new VirtuousQuestBook() );
pm.SendMessage( 63, "Lord British places a Tome of Virtues and a journal into your pack." );
pm.PlaySound( 0x249 );
}
e.Handled = true;
}
}
// 3. Turning in the completed quest
public override bool OnDragDrop( Mobile from, Item dropped )
{
PlayerMobile pm = from as PlayerMobile;
if ( pm != null && dropped is VirtueTome )
{
VirtueTome tome = (VirtueTome)dropped;
// Check the PLAYER'S completion status, not the book's
if ( pm.VirtueTomeCompleted )
{
this.Say( "You have already been rewarded for your virtuous deeds!" );
return false;
}
bool isComplete = true;
for ( int i = 0; i < 8; i++ )
{
if ( !tome.Unlocked[i] )
{
isComplete = false;
break;
}
}
if ( isComplete )
{
this.Say( "Astounding! You have mastered all eight virtues!" );
this.Animate( 17, 5, 1, true, false, 0 );
// Flag the player as having completed the quest forever
pm.VirtueTomeCompleted = true;
int instantBonus = 0;
if ( pm.VirtueTomeCompleted ) instantBonus += 15;
pm.StatCap = 200 + instantBonus;
pm.AddToBackpack( new GoldDeed( 10000 ) );
pm.SendMessage( 63, "Lord British rewards you with 10,000 gold pieces and permanently increased your maximum stat cap to 215" );
pm.PlaySound( 0x2E6 );
pm.AddToBackpack( tome );
return true;
}
else
{
this.Say( "This tome is not yet complete. You must visit all eight shrines." );
return false;
}
}
return base.OnDragDrop( from, dropped );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}