181 lines
5.2 KiB
C#
181 lines
5.2 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Network;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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public class LordBritish : BaseCreature
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{
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[Constructable]
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public LordBritish() : base( AIType.AI_Vendor, FightMode.None, 10, 1, 0.2, 0.4 )
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{
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Name = "Lord British";
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Title = "the Sovereign of Britannia";
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Body = 400;
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HairItemID = 0x203B;
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HairHue = 0x44E;
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FacialHairItemID = 0x204B;
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FacialHairHue = 0x44E;
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Hue = 0x83EA;
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SpeechHue = 0x3B2;
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//Blessed = true;
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SetStr( 100 );
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SetDex( 100 );
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SetInt( 100 );
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SetSkill( SkillName.MagicResist, 100.0 );
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SetSkill( SkillName.Swords, 100.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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Item chest = new PlateChest();
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chest.Hue = 1150;
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AddItem( chest );
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Item legs = new PlateLegs();
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legs.Hue = 1150;
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AddItem( legs );
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Item arms = new PlateArms();
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arms.Hue = 1150;
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AddItem( arms );
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Item gloves = new PlateGloves();
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gloves.Hue = 1150;
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AddItem( gloves );
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Item gorget = new PlateGorget();
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gorget.Hue = 1150;
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AddItem( gorget );
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Item cloak = new Cloak();
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cloak.Hue = 32;
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AddItem( cloak );
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AddItem( new ThighBoots() );
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}
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public LordBritish( Serial serial ) : base( serial )
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{
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}
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// 1. Tell the engine he listens to players
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public override bool HandlesOnSpeech( Mobile from )
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{
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return true;
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}
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// 2. Handing out the quest
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public override void OnSpeech( SpeechEventArgs e )
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{
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if ( e.Handled || !e.Mobile.InRange( this.Location, 3 ) )
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return;
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PlayerMobile pm = e.Mobile as PlayerMobile;
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if ( pm == null )
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return;
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string speech = e.Speech.ToLower();
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if ( speech.Contains( "virtuous quest" ) )
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{
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this.Direction = this.GetDirectionTo( pm );
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// Check if they already finished the quest in the past
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if ( pm.VirtueTomeCompleted )
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{
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this.Say( "You have already proven your mastery of the virtues, Champion!" );
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e.Handled = true;
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return;
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}
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Item existingTome = pm.Backpack.FindItemByType( typeof(VirtueTome) );
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if ( existingTome != null )
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{
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this.Say( "You already carry the Tome of Virtues, my friend. Seek the shrines!" );
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}
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else
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{
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this.Say( "Ah, a brave soul! Take these texts and begin your journey." );
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this.Animate( 32, 5, 1, true, false, 0 );
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pm.AddToBackpack( new VirtueTome() );
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pm.AddToBackpack( new VirtuousQuestBook() );
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pm.SendMessage( 63, "Lord British places a Tome of Virtues and a journal into your pack." );
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pm.PlaySound( 0x249 );
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}
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e.Handled = true;
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}
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}
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// 3. Turning in the completed quest
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public override bool OnDragDrop( Mobile from, Item dropped )
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{
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PlayerMobile pm = from as PlayerMobile;
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if ( pm != null && dropped is VirtueTome )
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{
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VirtueTome tome = (VirtueTome)dropped;
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// Check the PLAYER'S completion status, not the book's
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if ( pm.VirtueTomeCompleted )
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{
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this.Say( "You have already been rewarded for your virtuous deeds!" );
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return false;
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}
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bool isComplete = true;
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for ( int i = 0; i < 8; i++ )
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{
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if ( !tome.Unlocked[i] )
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{
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isComplete = false;
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break;
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}
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}
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if ( isComplete )
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{
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this.Say( "Astounding! You have mastered all eight virtues!" );
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this.Animate( 17, 5, 1, true, false, 0 );
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// Flag the player as having completed the quest forever
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pm.VirtueTomeCompleted = true;
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int instantBonus = 0;
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if ( pm.VirtueTomeCompleted ) instantBonus += 15;
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pm.StatCap = 200 + instantBonus;
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pm.AddToBackpack( new GoldDeed( 10000 ) );
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pm.SendMessage( 63, "Lord British rewards you with 10,000 gold pieces and permanently increased your maximum stat cap to 215" );
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pm.PlaySound( 0x2E6 );
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pm.AddToBackpack( tome );
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return true;
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}
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else
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{
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this.Say( "This tome is not yet complete. You must visit all eight shrines." );
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return false;
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}
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}
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return base.OnDragDrop( from, dropped );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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