AvatarsConquest/Scripts/Mobiles/Towns/HintCrier.cs

149 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class HintCrier : BaseCreature
{
private static List<HintCrier> m_Instances = new List<HintCrier>();
public static List<HintCrier> Instances { get { return m_Instances; } }
// The timer that handles ambient shouting
private Timer m_AutoShoutTimer;
public static void AnnounceEvent( string message )
{
foreach ( HintCrier crier in m_Instances )
{
crier.PublicOverheadMessage( MessageType.Regular, 0x2B, false, message );
}
}
private static string[] m_Hints = new string[]
{
"I hear a pure dexterous warrior strikes 10% harder than the rest...",
"They say exceptional weapons have the ability to deal more damage.",
"Rumor has it that some armors have invisible limits to evasion...",
"Walk near the crops and they just might harvest themselves..."
};
[Constructable]
public HintCrier() : base( AIType.AI_Vendor, FightMode.None, 10, 1, 0.2, 0.4 )
{
m_Instances.Add( this );
Title = "the town crier";
Hue = Utility.RandomSkinHue();
Invulnerable = true;
CantWalk = true;
SpeechHue = 0x31;
WhisperHue = 0x31;
YellHue = 0x31;
if ( Utility.RandomBool() )
{
Body = 0x191;
Name = NameList.RandomName( "female" );
}
else
{
Body = 0x190;
Name = NameList.RandomName( "male" );
}
AddItem( new FancyShirt( Utility.RandomBlueHue() ) );
AddItem( new Kilt( Utility.RandomGreenHue() ) );
AddItem( new FeatheredHat( Utility.RandomGreenHue() ) );
AddItem( new ThighBoots() );
Utility.AssignRandomHair( this );
StartTimer();
}
public HintCrier( Serial serial ) : base( serial )
{
m_Instances.Add( this );
}
// Starts a looping timer that shouts a hint every 3 to 5 minutes
private void StartTimer()
{
if ( m_AutoShoutTimer == null )
{
m_AutoShoutTimer = Timer.DelayCall( TimeSpan.FromSeconds( 15.0 ), TimeSpan.FromSeconds( 30.0 ), new TimerCallback( AutoShout_Callback ) );
}
}
// Cleans up the timer if the NPC is deleted
private void StopTimer()
{
if ( m_AutoShoutTimer != null )
{
m_AutoShoutTimer.Stop();
m_AutoShoutTimer = null;
}
}
private void AutoShout_Callback()
{
// Only shout if there is a player within 15 tiles to save server resources
bool playerNearby = false;
foreach ( Mobile m in GetMobilesInRange( 15 ) )
{
if ( m.Player )
{
playerNearby = true;
break;
}
}
if ( playerNearby )
{
string hint = m_Hints[Utility.Random( m_Hints.Length )];
PublicOverheadMessage( MessageType.Regular, 0x2B, false, hint );
}
}
public override bool HandlesOnSpeech( Mobile from )
{
return ( from.Alive && InRange( from, 12 ) );
}
public override void OnSpeech( SpeechEventArgs e )
{
string speech = e.Speech.ToLower();
if ( (e.HasKeyword( 0x30 ) || speech.Contains("hint") || speech.Contains("rumor") || speech.Contains("secret")) && e.Mobile.Alive && InRange( e.Mobile, 12 ) )
{
Direction = GetDirectionTo( e.Mobile );
string hint = m_Hints[Utility.Random( m_Hints.Length )];
PublicOverheadMessage( MessageType.Regular, 0x2B, false, hint );
}
}
public override void OnDelete()
{
StopTimer();
m_Instances.Remove( this );
base.OnDelete();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
// Restart the timer when the server reboots and loads the NPC
StartTimer();
}
}
}