AvatarsConquest/Scripts/Items/VirtueShrineController.cs

239 lines
7.6 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class ShrineController : Item
{
private VirtueName m_Shrine;
[CommandProperty( AccessLevel.GameMaster )]
public VirtueName Shrine
{
get { return m_Shrine; }
set { m_Shrine = value; InvalidateProperties(); }
}
[Constructable]
public ShrineController() : this( VirtueName.Compassion )
{
}
[Constructable]
public ShrineController( VirtueName shrine ) : base( 0x1BC3 )
{
m_Shrine = shrine;
Name = shrine.ToString() + " Shrine Controller";
Movable = false;
Visible = false;
}
public ShrineController( Serial serial ) : base( serial )
{
}
public override bool HandlesOnSpeech { get { return true; } }
public override void OnSpeech( SpeechEventArgs e )
{
if ( e.Handled || !e.Mobile.InRange( this.GetWorldLocation(), 5 ) )
return;
string speech = e.Speech.ToLower().Trim();
string mantra = GetMantra( m_Shrine );
if ( speech == mantra )
{
PlayerMobile pm = e.Mobile as PlayerMobile;
if ( pm != null )
{
foreach ( Item item in pm.Backpack.Items )
{
if ( item is VirtueSigil && ((VirtueSigil)item).Shrine == m_Shrine )
{
pm.SendMessage( 33, "You already possess the sigil for this shrine." );
return;
}
}
pm.SendMessage( 63, "The shrine recognizes your devotion and grants you a sigil!" );
pm.PlaySound( 0x244 );
Effects.SendLocationParticles( EffectItem.Create( pm.Location, pm.Map, EffectItem.DefaultDuration ), 0x376A, 10, 10, 2023 );
pm.AddToBackpack( new VirtueSigil( m_Shrine ) );
e.Handled = true;
}
}
}
private string GetMantra( VirtueName virtue )
{
switch ( virtue )
{
case VirtueName.Compassion: return "mu";
case VirtueName.Honesty: return "ahm";
case VirtueName.Honor: return "summ";
case VirtueName.Humility: return "lum";
case VirtueName.Justice: return "beh";
case VirtueName.Sacrifice: return "cah";
case VirtueName.Spirituality: return "om";
case VirtueName.Valor: return "ra";
default: return "om";
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_Shrine );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Shrine = (VirtueName)reader.ReadInt();
}
}
public class CompassionController : ShrineController
{
[Constructable] public CompassionController() : base( VirtueName.Compassion ) { }
public CompassionController( Serial serial ) : base( serial ) { }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class HonestyController : ShrineController
{
[Constructable] public HonestyController() : base( VirtueName.Honesty ) { }
public HonestyController( Serial serial ) : base( serial ) { }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class HonorController : ShrineController
{
[Constructable] public HonorController() : base( VirtueName.Honor ) { }
public HonorController( Serial serial ) : base( serial ) { }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class HumilityController : ShrineController
{
[Constructable] public HumilityController() : base( VirtueName.Humility ) { }
public HumilityController( Serial serial ) : base( serial ) { }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class JusticeController : ShrineController
{
[Constructable] public JusticeController() : base( VirtueName.Justice ) { }
public JusticeController( Serial serial ) : base( serial ) { }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SacrificeController : ShrineController
{
[Constructable] public SacrificeController() : base( VirtueName.Sacrifice ) { }
public SacrificeController( Serial serial ) : base( serial ) { }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SpiritualityController : ShrineController
{
[Constructable] public SpiritualityController() : base( VirtueName.Spirituality ) { }
public SpiritualityController( Serial serial ) : base( serial ) { }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ValorController : ShrineController
{
[Constructable] public ValorController() : base( VirtueName.Valor ) { }
public ValorController( Serial serial ) : base( serial ) { }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}