144 lines
No EOL
3.2 KiB
C#
144 lines
No EOL
3.2 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Network;
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using Server.Regions;
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using Server.Mobiles;
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namespace Server.Items
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{
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[FlipableAttribute( 0xA58, 0xA59 )]
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public class BedRolled : Item
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{
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[Constructable]
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public BedRolled() : base( 0xA58 )
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{
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Weight = 5.0;
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Utility.RandomMinMax( 0xA58, 0xA59 );
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}
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public BedRolled( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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private bool BedsNearby( Mobile from )
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{
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foreach( Item i in GetItemsInRange( 20 ) )
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{
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if ( i is Bedroll )
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{
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Bedroll bed = (Bedroll)i;
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if ( bed.Owner == from )
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return true;
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}
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}
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return false;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from is PlayerMobile )
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{
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PlayerMobile pm = (PlayerMobile)from;
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if ( BedsNearby( from ) )
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{
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from.SendMessage( "You already have a bedroll laid out!" );
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}
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else if ( !Server.Items.Kindling.EnemiesNearby( from ) )
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{
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from.SendMessage( "It is not safe enough to setup camp!" );
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}
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else if ( DateTime.Now >= pm.Bedroll )
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{
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if ( !this.VerifyMove( from ) )
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return;
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if ( !from.InRange( this.GetWorldLocation(), 2 ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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return;
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}
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Point3D bedLocation = GetBedLocation( from );
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if ( bedLocation == Point3D.Zero )
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{
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from.SendMessage( "There is not a spot nearby to place your bedroll." );
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}
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else
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{
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if ( !this.Deleted && this.Parent == null )
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from.PlaceInBackpack( this );
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new Bedroll( from ).MoveToWorld( bedLocation, from.Map );
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pm.Bedroll = DateTime.Now + TimeSpan.FromMinutes( 10.0 );
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this.Delete();
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}
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}
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else
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{
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from.SendMessage( "You can only lay out a bedroll every 10 minutes!" );
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}
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}
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}
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private Point3D GetBedLocation( Mobile from )
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{
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if ( !Kindling.CampAllowed( from ) )
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return Point3D.Zero;
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if ( this.Parent == null )
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return this.Location;
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ArrayList list = new ArrayList( 4 );
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AddOffsetLocation( from, 0, -1, list );
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AddOffsetLocation( from, -1, 0, list );
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AddOffsetLocation( from, 0, 1, list );
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AddOffsetLocation( from, 1, 0, list );
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if ( list.Count == 0 )
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return Point3D.Zero;
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int idx = Utility.Random( list.Count );
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return (Point3D) list[idx];
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}
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private void AddOffsetLocation( Mobile from, int offsetX, int offsetY, ArrayList list )
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{
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Map map = from.Map;
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int x = from.X + offsetX;
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int y = from.Y + offsetY;
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Point3D loc = new Point3D( x, y, from.Z );
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if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) )
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{
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list.Add( loc );
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}
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else
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{
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loc = new Point3D( x, y, map.GetAverageZ( x, y ) );
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if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) )
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list.Add( loc );
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}
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}
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}
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} |