AvatarsConquest/Scripts/Commands/Player/Vitals.cs

51 lines
1.9 KiB
C#

using System;
using Server;
using Server.Commands;
using Server.Mobiles;
namespace Server.Scripts.Commands
{
public class VitalsCommand
{
public static void Initialize()
{
CommandSystem.Register("Vitals", AccessLevel.Player, new CommandEventHandler(Vitals_OnCommand));
}
[Usage("Vitals")]
[Description("Displays your current hunger and thirst status.")
public static void Vitals_OnCommand(CommandEventArgs e)
{
Mobile m = e.Mobile;
if (m is PlayerMobile)
{
int greenHue = 63;
int orangeHue = 43;
int redHue = 33;
if (m.Hunger >= 75)
m.SendMessage(greenHue, "You are completely full and feeling invigorated.");
else if (m.Hunger >= 50)
m.SendMessage(greenHue, "You are satiated and not hungry.");
else if (m.Hunger >= 25)
m.SendMessage(orangeHue, "Your stomach gives a slight rumble. You should eat soon.");
else if (m.Hunger >= 1)
m.SendMessage(redHue, "You are getting extremely hungry and feel weak!");
else
m.SendMessage(redHue, "You are starving to death!");
if (m.Thirst >= 75)
m.SendMessage(greenHue, "You are perfectly hydrated and refreshed.");
else if (m.Thirst >= 50)
m.SendMessage(greenHue, "You are not thirsty.");
else if (m.Thirst >= 25)
m.SendMessage(orangeHue, "Your mouth feels dry. You should drink soon.");
else if (m.Thirst >= 1)
m.SendMessage(redHue, "You are terribly thirsty and feel sluggish!");
else
m.SendMessage(redHue, "You are exhausted from thirst!");
}
}
}
}