AvatarsConquest/Scripts/Items/VirtueSigil.cs

56 lines
1.3 KiB
C#

using System;
using Server;
namespace Server.Items
{
public enum VirtueName
{
Compassion = 0,
Honesty,
Honor,
Humility,
Justice,
Sacrifice,
Spirituality,
Valor
}
public class VirtueSigil : Item
{
private VirtueName m_Shrine;
[CommandProperty( AccessLevel.GameMaster )]
public VirtueName Shrine
{
get { return m_Shrine; }
set { m_Shrine = value; InvalidateProperties(); }
}
[Constructable]
public VirtueSigil( VirtueName shrine ) : base( 0x1F14 )
{
m_Shrine = shrine;
Name = "A Sigil of " + shrine.ToString();
Hue = 1174;
Weight = 1.0;
}
public VirtueSigil( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_Shrine );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Shrine = (VirtueName)reader.ReadInt();
}
}
}