65 lines
1.6 KiB
C#
65 lines
1.6 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class SkillSword : VikingSword
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{
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private SkillMod m_SkillMod;
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[Constructable]
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public SkillSword()
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{
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Name = "sword of mastery";
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Hue = 1150;
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}
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public override bool OnEquip( Mobile from )
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{
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// First check if base weapon equip succeeds
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bool equipped = base.OnEquip( from );
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if ( equipped )
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{
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// Remove existing mod if needed
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if ( m_SkillMod != null )
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m_SkillMod.Remove();
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// Add +5.0 Swordsmanship
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m_SkillMod = new DefaultSkillMod( SkillName.Swords, true, 5.0 );
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from.AddSkillMod( m_SkillMod );
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}
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return equipped;
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}
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public override void OnRemoved( object parent )
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{
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base.OnRemoved( parent );
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// Remove skill bonus when unequipped
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if ( m_SkillMod != null )
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{
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m_SkillMod.Remove();
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m_SkillMod = null;
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}
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}
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public SkillSword( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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