AvatarsConquest/Docs/types/BaseConflagrationPotion.html

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<title>RunUO Documentation - Class Overview - BaseConflagrationPotion</title>
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<h4><a href="../namespaces/Server.Items.html">Back to Server.Items</a></h4>
<h2>BaseConflagrationPotion : <!-- DBG-1 --><a href="BasePotion.html">BasePotion</a>, <!-- DBG-2.2 --><a href="IHued.html">IHued</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="Item.html">Item</a>&gt;, <!-- DBG-2.2 --><a href="ISerializable.html">ISerializable</a>, <!-- DBG-2.2 --><a href="ISpawnable.html">ISpawnable</a>, <!-- DBG-2.2 --><a href="IEntity.html">IEntity</a>, <!-- DBG-2.2 --><a href="IPoint3D.html">IPoint3D</a>, <!-- DBG-2.2 --><a href="IPoint2D.html">IPoint2D</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="IEntity.html">IEntity</a>&gt;, <!-- DBG-2.2 --><a href="ICraftable.html">ICraftable</a>, <!-- DBG-2.2 --><a href="ICommodity.html">ICommodity</a></h2>
<h4>Derived Types: <!-- DBG-3 --><a href="ConflagrationPotion.html">ConflagrationPotion</a>, <!-- DBG-3 --><a href="GreaterConflagrationPotion.html">GreaterConflagrationPotion</a></h4>
<h4>Nested Types: <!-- DBG-4 --><a href="InternalItem.html">InternalItem</a>, <!-- DBG-4 --><a href="ThrowTarget.html">ThrowTarget</a></h4>
(<font color="blue">static</font>) <font color="blue">void</font> AddDelay( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
(<font color="blue">static</font>) <font color="blue">void</font> EndDelay( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
(<font color="blue">static</font>) <font color="blue">void</font> EndDelay_Callback( <font color="blue">object</font> obj )<br>
(<font color="blue">static</font>) <font color="blue">int</font> GetDelay( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
(<font color="blue">ctor</font>) BaseConflagrationPotion( <!-- DBG-0 --><a href="Serial.html">Serial</a> serial )<br>
(<font color="blue">ctor</font>) BaseConflagrationPotion( <!-- DBG-0 --><a href="PotionEffect.html">PotionEffect</a> effect )<br>
<font color="blue">int</font> MaxDamage( <font color="blue">get</font>; )<br>
<font color="blue">int</font> MinDamage( <font color="blue">get</font>; )<br>
<font color="blue">bool</font> RequireFreeHand( <font color="blue">get</font>; )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Deserialize( <!-- DBG-0 --><a href="GenericReader.html">GenericReader</a> reader )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Drink( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Explode( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Point3D.html">Point3D</a> loc, <!-- DBG-0 --><a href="Map.html">Map</a> map )<br>
<font color="blue">void</font> Explode_Callback( <font color="blue">object</font> state )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Serialize( <!-- DBG-0 --><a href="GenericWriter.html">GenericWriter</a> writer )<br>
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