AvatarsConquest/Docs/types/FactionGuardAI.html

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<title>RunUO Documentation - Class Overview - FactionGuardAI</title>
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<h4><a href="../namespaces/Server.Factions.html">Back to Server.Factions</a></h4>
<h2>FactionGuardAI : <!-- DBG-1 --><a href="BaseAI.html">BaseAI</a></h2>
(<font color="blue">ctor</font>) FactionGuardAI( <!-- DBG-0 --><a href="BaseFactionGuard.html">BaseFactionGuard</a> guard )<br>
<font color="blue">bool</font> IsDamaged( <font color="blue">get</font>; )<br>
<font color="blue">bool</font> IsPoisoned( <font color="blue">get</font>; )<br>
TimeSpan TimeUntilBandage( <font color="blue">get</font>; )<br>
<font color="blue">bool</font> CanDispel( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
<font color="blue">bool</font> DequipWeapon()<br>
<font color="blue">bool</font> EquipWeapon()<br>
<!-- DBG-0 --><a href="Mobile.html">Mobile</a> FindDispelTarget( <font color="blue">bool</font> activeOnly )<br>
<font color="blue">int</font> GetStatMod( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> mob, <!-- DBG-0 --><a href="StatType.html">StatType</a> type )<br>
<font color="blue">bool</font> IsAllowed( <!-- DBG-0 --><a href="GuardAI.html">GuardAI</a> flag )<br>
<font color="blue">void</font> OnFailedMove()<br>
<!-- DBG-0 --><a href="Spell.html">Spell</a> RandomOffenseSpell()<br>
<font color="blue">void</font> Run( <!-- DBG-0 --><a href="Direction.html">Direction</a> d )<br>
<font color="blue">void</font> RunFrom( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
<font color="blue">void</font> RunTo( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
<font color="blue">bool</font> StartBandage()<br>
<font color="blue">virtual</font> <font color="blue">bool</font> Think()<br>
<font color="blue">bool</font> UseItemByType( Type type )<br>
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