AvatarsConquest/Docs/types/Ilhenir.html

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<title>RunUO Documentation - Class Overview - Ilhenir</title>
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<h4><a href="../namespaces/Server.Mobiles.html">Back to Server.Mobiles</a></h4>
<h2>Ilhenir : <!-- DBG-1 --><a href="BaseChampion.html">BaseChampion</a>, <!-- DBG-2.2 --><a href="IHued.html">IHued</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="Mobile.html">Mobile</a>&gt;, <!-- DBG-2.2 --><a href="ISerializable.html">ISerializable</a>, <!-- DBG-2.2 --><a href="ISpawnable.html">ISpawnable</a>, <!-- DBG-2.2 --><a href="IEntity.html">IEntity</a>, <!-- DBG-2.2 --><a href="IPoint3D.html">IPoint3D</a>, <!-- DBG-2.2 --><a href="IPoint2D.html">IPoint2D</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="IEntity.html">IEntity</a>&gt;, <!-- DBG-2.2 --><a href="IHonorTarget.html">IHonorTarget</a></h2>
(<font color="blue">static</font>) <font color="blue">bool</font> UnderCacophonicAttack( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
(<font color="blue">ctor</font>) Ilhenir()<br>
(<font color="blue">ctor</font>) Ilhenir( <!-- DBG-0 --><a href="Serial.html">Serial</a> serial )<br>
Type[] DecorativeList( <font color="blue">get</font>; )<br>
<!-- DBG-0 --><a href="Poison.html">Poison</a> PoisonImmune( <font color="blue">get</font>; )<br>
Type[] SharedList( <font color="blue">get</font>; )<br>
<!-- DBG-0 --><a href="ChampionSkullType.html">ChampionSkullType</a> SkullType( <font color="blue">get</font>; )<br>
<!-- DBG-0 --><a href="MonsterStatuetteType.html">MonsterStatuetteType</a>[] StatueTypes( <font color="blue">get</font>; )<br>
<font color="blue">int</font> TreasureMapLevel( <font color="blue">get</font>; )<br>
<font color="blue">bool</font> Uncalmable( <font color="blue">get</font>; )<br>
Type[] UniqueList( <font color="blue">get</font>; )<br>
<font color="blue">bool</font> Unprovokable( <font color="blue">get</font>; )<br>
<font color="blue">virtual</font> <font color="blue">void</font> CacophonicAttack( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> to )<br>
<font color="blue">virtual</font> <font color="blue">void</font> CacophonicEnd( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Deserialize( <!-- DBG-0 --><a href="GenericReader.html">GenericReader</a> reader )<br>
<font color="blue">virtual</font> <font color="blue">void</font> DropOoze()<br>
<font color="blue">void</font> EndCacophonic_Callback( <font color="blue">object</font> state )<br>
<font color="blue">virtual</font> <font color="blue">void</font> GenerateLoot()<br>
<font color="blue">virtual</font> <font color="blue">int</font> GetAngerSound()<br>
<font color="blue">virtual</font> <font color="blue">int</font> GetAttackSound()<br>
<font color="blue">virtual</font> <font color="blue">int</font> GetDeathSound()<br>
<font color="blue">virtual</font> <font color="blue">int</font> GetHurtSound()<br>
<font color="blue">virtual</font> <font color="blue">int</font> GetIdleSound()<br>
<font color="blue">virtual</font> <!-- DBG-0 --><a href="Point3D.html">Point3D</a> GetSpawnPosition( <font color="blue">int</font> range )<br>
<font color="blue">virtual</font> <!-- DBG-0 --><a href="Point3D.html">Point3D</a> GetSpawnPosition( <!-- DBG-0 --><a href="Point3D.html">Point3D</a> from, <!-- DBG-0 --><a href="Map.html">Map</a> map, <font color="blue">int</font> range )<br>
<font color="blue">virtual</font> <font color="blue">void</font> OnDamage( <font color="blue">int</font> amount, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">bool</font> willKill )<br>
<font color="blue">virtual</font> <font color="blue">void</font> OnDeath( <!-- DBG-0 --><a href="Container.html">Container</a> c )<br>
<font color="blue">virtual</font> <font color="blue">void</font> OnGaveMeleeAttack( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
<font color="blue">virtual</font> <font color="blue">void</font> PackItems( <!-- DBG-0 --><a href="Item.html">Item</a> item, <font color="blue">int</font> amount )<br>
<font color="blue">virtual</font> <font color="blue">void</font> PackResources( <font color="blue">int</font> amount )<br>
<font color="blue">virtual</font> <font color="blue">void</font> PackTalismans( <font color="blue">int</font> amount )<br>
<font color="blue">int</font> RandomPoint( <font color="blue">int</font> mid )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Serialize( <!-- DBG-0 --><a href="GenericWriter.html">GenericWriter</a> writer )<br>
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