AvatarsConquest/Docs/types/TrackWhoGump.html

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<title>RunUO Documentation - Class Overview - TrackWhoGump</title>
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<h4><a href="../namespaces/Server.SkillHandlers.html">Back to Server.SkillHandlers</a></h4>
<h2>TrackWhoGump : <!-- DBG-1 --><a href="Gump.html">Gump</a></h2>
<h4>Nested Types: <!-- DBG-4 --><a href="InternalSorter.html">InternalSorter</a></h4>
(<font color="blue">static</font>) <font color="blue">bool</font> CheckDifficulty( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
(<font color="blue">static</font>) <font color="blue">void</font> DisplayTo( <font color="blue">bool</font> success, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">int</font> type )<br>
(<font color="blue">static</font>) <font color="blue">bool</font> IsAnimal( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
(<font color="blue">static</font>) <font color="blue">bool</font> IsHumanNPC( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
(<font color="blue">static</font>) <font color="blue">bool</font> IsMonster( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
(<font color="blue">static</font>) <font color="blue">bool</font> IsPlayer( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
(<font color="blue">ctor</font>) TrackWhoGump( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">List</font>&lt;<a href="Mobile.html">Mobile</a>&gt; list, <font color="blue">int</font> range )<br>
<font color="blue">virtual</font> <font color="blue">void</font> OnResponse( <!-- DBG-0 --><a href="NetState.html">NetState</a> state, <!-- DBG-0 --><a href="RelayInfo.html">RelayInfo</a> info )<br>
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