AvatarsConquest/Scripts/Engines/Craft/Core/Resmelt.cs

147 lines
No EOL
4 KiB
C#

using System;
using Server;
using Server.Targeting;
using Server.Items;
using Server.Misc;
namespace Server.Engines.Craft
{
public enum SmeltResult
{
Success,
Invalid,
NoSkill
}
public class Resmelt
{
public Resmelt()
{
}
public static void Do( Mobile from, CraftSystem craftSystem, BaseTool tool )
{
int num = craftSystem.CanCraft( from, tool, null );
if ( num > 0 && num != 1044267 )
{
from.SendGump( new CraftGump( from, craftSystem, tool, num ) );
}
else
{
from.Target = new InternalTarget( craftSystem, tool );
from.SendLocalizedMessage( 1044273 ); // Target an item to recycle.
}
}
private class InternalTarget : Target
{
private CraftSystem m_CraftSystem;
private BaseTool m_Tool;
public InternalTarget( CraftSystem craftSystem, BaseTool tool ) : base ( 2, false, TargetFlags.None )
{
m_CraftSystem = craftSystem;
m_Tool = tool;
}
private SmeltResult Resmelt( Mobile from, Item item, CraftResource resource )
{
try
{
if ( CraftResources.GetType( resource ) != CraftResourceType.Metal )
return SmeltResult.Invalid;
CraftResourceInfo info = CraftResources.GetInfo( resource );
if ( info == null || info.ResourceTypes.Length == 0 )
return SmeltResult.Invalid;
CraftItem craftItem = m_CraftSystem.CraftItems.SearchFor( item.GetType() );
if ( craftItem == null || craftItem.Resources.Count == 0 )
return SmeltResult.Invalid;
CraftRes craftResource = craftItem.Resources.GetAt( 0 );
if ( craftResource.Amount < 2 )
return SmeltResult.Invalid; // Not enough metal to resmelt
double difficulty = 0.0;
if ( difficulty > SkillCheck.TradeSkill( from, Trades.Mining, false ) )
return SmeltResult.NoSkill;
Type resourceType = info.ResourceTypes[0];
Item ingot = (Item)Activator.CreateInstance( resourceType );
if ( (item is BaseArmor && ((BaseArmor)item).PlayerConstructed) || (item is BaseWeapon && ((BaseWeapon)item).PlayerConstructed) || (item is BaseClothing && ((BaseClothing)item).PlayerConstructed) )
ingot.Amount = craftResource.Amount / 2;
else
ingot.Amount = 1;
item.Delete();
from.AddToBackpack( ingot );
from.PlaySound( 0x2A );
from.PlaySound( 0x240 );
return SmeltResult.Success;
}
catch
{
}
return SmeltResult.Invalid;
}
protected override void OnTarget( Mobile from, object targeted )
{
int num = m_CraftSystem.CanCraft( from, m_Tool, null );
if ( num > 0 )
{
if ( num == 1044267 )
{
bool anvil, forge;
DefBlacksmithy.CheckAnvilAndForge( from, 2, out anvil, out forge );
if ( !anvil )
num = 1044266; // You must be near an anvil
else if ( !forge )
num = 1044265; // You must be near a forge.
}
from.SendGump( new CraftGump( from, m_CraftSystem, m_Tool, num ) );
}
else
{
SmeltResult result = SmeltResult.Invalid;
bool isStoreBought = false;
int message;
if ( targeted is BaseArmor )
{
result = Resmelt( from, (BaseArmor)targeted, ((BaseArmor)targeted).Resource );
isStoreBought = !((BaseArmor)targeted).PlayerConstructed;
}
else if ( targeted is BaseWeapon )
{
result = Resmelt( from, (BaseWeapon)targeted, ((BaseWeapon)targeted).Resource );
isStoreBought = !((BaseWeapon)targeted).PlayerConstructed;
}
switch ( result )
{
default:
case SmeltResult.Invalid: message = 1044272; break; // You can't melt that down into ingots.
case SmeltResult.NoSkill: message = 1044269; break; // You have no idea how to work this metal.
case SmeltResult.Success: message = isStoreBought ? 500418 : 1044270; break; // You melt the item down into ingots.
}
from.SendGump( new CraftGump( from, m_CraftSystem, m_Tool, message ) );
}
}
}
}
}