622 lines
No EOL
24 KiB
C#
622 lines
No EOL
24 KiB
C#
using System;
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using Server;
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using Server.Mobiles;
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using Server.Gumps;
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using Server.Network;
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using Server.Prompts;
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namespace Server.Guilds
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{
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public class OtherGuildInfo : BaseGuildGump
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{
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private Guild m_Other;
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public OtherGuildInfo( PlayerMobile pm, Guild g, Guild otherGuild ) : base( pm, g, 10, 40 )
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{
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m_Other = otherGuild;
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g.CheckExpiredWars();
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PopulateGump();
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}
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public void AddButtonAndBackground( int x, int y, int buttonID, int locNum )
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{
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AddBackground( x, y, 225, 26, 0x2486 );
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AddButton( x+5, y+5, 0x845, 0x846, buttonID, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( x+30, y+3, 185, 26, locNum, 0x0, false, false );
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}
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public override void PopulateGump()
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{
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Guild g = Guild.GetAllianceLeader( guild );
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Guild other = Guild.GetAllianceLeader( m_Other );
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WarDeclaration war = g.FindPendingWar( other );
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WarDeclaration activeWar = g.FindActiveWar( other );
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AllianceInfo alliance = guild.Alliance;
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AllianceInfo otherAlliance = m_Other.Alliance;
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//NOTE TO SELF: Only only alliance leader can see pending guild alliance statuses
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bool PendingWar = (war != null);
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bool ActiveWar = (activeWar != null);
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AddPage( 0 );
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AddBackground( 0, 0, 520, 335, 0x242C );
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AddHtmlLocalized( 20, 15, 480, 26, 1062975, 0x0, false, false ); // <div align=center><i>Guild Relationship</i></div>
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AddImageTiled( 20, 40, 480, 2, 0x2711 );
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AddHtmlLocalized( 20, 50, 120, 26, 1062954, 0x0, true, false ); // <i>Guild Name</i>
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AddHtml( 150, 53, 360, 26, m_Other.Name, false, false );
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AddHtmlLocalized( 20, 80, 120, 26, 1063025, 0x0, true, false ); // <i>Alliance</i>
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if( otherAlliance != null )
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{
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if( otherAlliance.IsMember( m_Other ))
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{
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AddHtml( 150, 83, 360, 26, otherAlliance.Name, false, false );
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}
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//else if( otherAlliance.Leader == guild && ( otherAlliance.IsPendingMember( m_Other ) || otherAlliance.IsPendingMember( guild ) ) )
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/* else if( (otherAlliance.Leader == guild && otherAlliance.IsPendingMember( m_Other ) ) || ( otherAlliance.Leader == m_Other && otherAlliance.IsPendingMember( guild ) ) )
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{
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AddHtml( 150, 83, 360, 26, Color( alliance.Name, 0xF), false, false );
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}
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//AddHtml( 150, 83, 360, 26, ( alliance.PendingMembers.Contains( guild ) || alliance.PendingMembers.Contains( m_Other ) ) ? String.Format( "<basefont color=#blue>{0}</basefont>", alliance.Name ) : alliance.Name, false, false );
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//AddHtml( 150, 83, 360, 26, ( otherAlliance == alliance && otherAlliance.PendingMembers.Contains( guild ) || otherAlliance.PendingMembers.Contains( m_Other ) ) ? String.Format( "<basefont color=#blue>{0}</basefont>", otherAlliance.Name ) : otherAlliance.Name, false, false );
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*/
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}
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AddHtmlLocalized( 20, 110, 120, 26, 1063139, 0x0, true, false ); // <i>Abbreviation</i>
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AddHtml( 150, 113, 120, 26, m_Other.Abbreviation, false, false );
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string kills = "0/0";
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string time = "00:00";
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string otherKills = "0/0";
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WarDeclaration otherWar;
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if( ActiveWar )
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{
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kills = String.Format( "{0}/{1}", activeWar.Kills, activeWar.MaxKills );
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TimeSpan timeRemaining = TimeSpan.Zero;
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if( activeWar.WarLength != TimeSpan.Zero && (activeWar.WarBeginning + activeWar.WarLength) > DateTime.Now )
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timeRemaining = (activeWar.WarBeginning + activeWar.WarLength) - DateTime.Now;
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//time = String.Format( "{0:D2}:{1:D2}", timeRemaining.Hours.ToString(), timeRemaining.Subtract( TimeSpan.FromHours( timeRemaining.Hours ) ).Minutes ); //Is there a formatter for htis? it's 2AM and I'm tired and can't find it
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time = String.Format( "{0:D2}:{1:mm}", timeRemaining.Hours, DateTime.MinValue + timeRemaining );
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otherWar = m_Other.FindActiveWar( guild );
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if( otherWar != null )
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otherKills = String.Format( "{0}/{1}", otherWar.Kills, otherWar.MaxKills );
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}
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else if( PendingWar )
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{
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kills = Color( String.Format( "{0}/{1}", war.Kills, war.MaxKills ), 0x990000 );
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//time = Color( String.Format( "{0}:{1}", war.WarLength.Hours, ((TimeSpan)(war.WarLength - TimeSpan.FromHours( war.WarLength.Hours ))).Minutes ), 0xFF0000 );
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time = Color( String.Format( "{0:D2}:{1:mm}", war.WarLength.Hours, DateTime.MinValue + war.WarLength ), 0x990000 );
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otherWar = m_Other.FindPendingWar( guild );
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if( otherWar != null )
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otherKills = Color( String.Format( "{0}/{1}", otherWar.Kills, otherWar.MaxKills ), 0x990000 );
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}
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AddHtmlLocalized( 280, 110, 120, 26, 1062966, 0x0, true, false ); // <i>Your Kills</i>
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AddHtml( 410, 113, 120, 26, kills , false, false );
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AddHtmlLocalized( 20, 140, 120, 26, 1062968, 0x0, true, false ); // <i>Time Remaining</i>
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AddHtml( 150, 143, 120, 26, time, false, false );
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AddHtmlLocalized( 280, 140, 120, 26, 1062967, 0x0, true, false ); // <i>Their Kills</i>
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AddHtml( 410, 143, 120, 26, otherKills, false, false );
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AddImageTiled( 20, 172, 480, 2, 0x2711 );
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int number = 1062973;// <div align=center>You are at peace with this guild.</div>
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if( PendingWar )
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{
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if( war.WarRequester )
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{
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number = 1063027; // <div align=center>You have challenged this guild to war!</div>
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}
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else
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{
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number = 1062969; // <div align=center>This guild has challenged you to war!</div>
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AddButtonAndBackground( 20, 260, 5, 1062981 ); // Accept Challenge
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AddButtonAndBackground( 275, 260, 6, 1062983 ); //Modify Terms
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}
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AddButtonAndBackground( 20, 290, 7, 1062982 ); // Dismiss Challenge
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}
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else if( ActiveWar )
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{
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number = 1062965; // <div align=center>You are at war with this guild!</div>
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AddButtonAndBackground( 20, 290, 8, 1062980 ); // Surrender
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}
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else if ( alliance != null && alliance == otherAlliance ) //alliance, Same Alliance
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{
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if( alliance.IsMember( guild ) && alliance.IsMember( m_Other ) ) //Both in Same alliance, full members
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{
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number = 1062970; // <div align=center>You are allied with this guild.</div>
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if( alliance.Leader == guild )
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{
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AddButtonAndBackground( 20, 260, 12, 1062984 ); // Remove Guild from Alliance
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AddButtonAndBackground( 275, 260, 13, 1063433 ); // Promote to Alliance Leader //Note: No 'confirmation' like the other leader guild promotion things
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//Remove guild from alliance //Promote to Alliance Leader
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}
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//Show roster, Centered, up
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AddButtonAndBackground( 148, 215, 10, 1063164 ); //Show Alliance Roster
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//Leave Alliance
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AddButtonAndBackground( 20, 290, 11, 1062985 ); // Leave Alliance
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}
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else if( alliance.Leader == guild && alliance.IsPendingMember( m_Other ) )
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{
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number = 1062971; // <div align=center>You have requested an alliance with this guild.</div>
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//Show Alliance Roster, Centered, down.
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AddButtonAndBackground( 148, 245, 10, 1063164 ); //Show Alliance Roster
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//Withdraw Request
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AddButtonAndBackground( 20, 290, 14, 1062986 ); // Withdraw Request
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AddHtml( 150, 83, 360, 26, Color( alliance.Name, 0x99 ), false, false );
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}
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else if( alliance.Leader == m_Other && alliance.IsPendingMember( guild ) )
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{
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number = 1062972; // <div align=center>This guild has requested an alliance.</div>
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//Show alliance Roster, top
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AddButtonAndBackground( 148, 215, 10, 1063164 ); //Show Alliance Roster
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//Deny Request
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//Accept Request
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AddButtonAndBackground( 20, 260, 15, 1062988 ); // Deny Request
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AddButtonAndBackground( 20, 290, 16, 1062987 ); // Accept Request
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AddHtml( 150, 83, 360, 26, Color( alliance.Name, 0x99 ), false, false );
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}
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}
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else
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{
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AddButtonAndBackground( 20, 260, 2, 1062990 ); // Request Alliance
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AddButtonAndBackground( 20, 290, 1, 1062989 ); // Declare War!
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}
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AddButtonAndBackground( 275, 290, 0, 3000091 ); //Cancel
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AddHtmlLocalized( 20, 180, 480, 30, number, 0x0, true, false );
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AddImageTiled( 20, 245, 480, 2, 0x2711 );
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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PlayerMobile pm = sender.Mobile as PlayerMobile;
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if( !IsMember( pm, guild ) )
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return;
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RankDefinition playerRank = pm.GuildRank;
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Guild guildLeader = Guild.GetAllianceLeader( guild );
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Guild otherGuild = Guild.GetAllianceLeader( m_Other );
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WarDeclaration war = guildLeader.FindPendingWar( otherGuild );
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WarDeclaration activeWar = guildLeader.FindActiveWar( otherGuild );
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WarDeclaration otherWar = otherGuild.FindPendingWar( guildLeader );
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AllianceInfo alliance = guild.Alliance;
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AllianceInfo otherAlliance = otherGuild.Alliance;
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switch( info.ButtonID )
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{
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#region War
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case 5: //Accept the war
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{
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if( war != null && !war.WarRequester && activeWar == null )
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{
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if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) )
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{
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pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars.
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}
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else if( alliance != null && alliance.Leader != guild )
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{
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pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
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}
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else
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{
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//Accept the war
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guild.PendingWars.Remove( war );
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war.WarBeginning = DateTime.Now;
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guild.AcceptedWars.Add( war );
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if( alliance != null && alliance.IsMember( guild ) )
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{
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alliance.AllianceMessage( 1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name) ); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
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alliance.InvalidateMemberProperties();
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}
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else
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{
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guild.GuildMessage( 1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name) ); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
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guild.InvalidateMemberProperties();
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}
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//Technically SHOULD say Your guild is now at war w/out any info, intentional diff.
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otherGuild.PendingWars.Remove( otherWar );
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otherWar.WarBeginning = DateTime.Now;
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otherGuild.AcceptedWars.Add( otherWar );
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if( otherAlliance != null && m_Other.Alliance.IsMember( m_Other ) )
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{
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otherAlliance.AllianceMessage( 1070769, ((alliance != null) ? alliance.Name : guild.Name) ); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
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otherAlliance.InvalidateMemberProperties();
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}
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else
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{
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otherGuild.GuildMessage( 1070769, ((alliance != null) ? alliance.Name : guild.Name) ); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
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otherGuild.InvalidateMemberProperties();
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}
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}
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}
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break;
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}
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case 6: //Modify war terms
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{
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if( war != null && !war.WarRequester && activeWar == null )
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{
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if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) )
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{
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pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars.
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}
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else if( alliance != null && alliance.Leader != guild )
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{
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pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
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}
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else
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{
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pm.SendGump( new WarDeclarationGump( pm, guild, otherGuild ) );
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}
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}
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break;
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}
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case 7: //Dismiss war
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{
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if( war != null )
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{
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if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) )
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{
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pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars.
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}
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else if( alliance != null && alliance.Leader != guild )
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{
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pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
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}
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else
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{
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//Dismiss the war
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guild.PendingWars.Remove( war );
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otherGuild.PendingWars.Remove( otherWar );
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pm.SendLocalizedMessage( 1070752 ); // The proposal has been updated.
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//Messages to opposing guild? (Testing on OSI says no)
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}
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}
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break;
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}
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case 8: //Surrender
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{
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if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) )
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{
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pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars.
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}
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else if( alliance != null && alliance.Leader != guild )
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{
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pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
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}
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else
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{
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if( activeWar != null )
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{
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if( alliance != null && alliance.IsMember( guild ) )
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{
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alliance.AllianceMessage( 1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name) );// You have lost the war with ~1_val~.
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alliance.InvalidateMemberProperties();
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}
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else
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{
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guild.GuildMessage( 1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name) );// You have lost the war with ~1_val~.
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guild.InvalidateMemberProperties();
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}
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guild.AcceptedWars.Remove( activeWar );
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if( otherAlliance != null && otherAlliance.IsMember( otherGuild ) )
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{
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otherAlliance.AllianceMessage( 1070739, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name) );// You have won the war against ~1_val~!
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otherAlliance.InvalidateMemberProperties();
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}
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else
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{
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otherGuild.GuildMessage( 1070739, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name) );// You have won the war against ~1_val~!
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otherGuild.InvalidateMemberProperties();
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}
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otherGuild.AcceptedWars.Remove( otherGuild.FindActiveWar( guild ) );
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}
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}
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break;
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}
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case 1: //Declare War
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{
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if( war == null && activeWar == null )
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{
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if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) )
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{
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pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars.
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}
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else if( alliance != null && alliance.Leader != guild )
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{
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pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
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}
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else if( otherAlliance != null && otherAlliance.Leader != m_Other )
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{
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pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", m_Other.Name, otherAlliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
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pm.SendLocalizedMessage( 1070707, otherAlliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
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}
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else
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{
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pm.SendGump( new WarDeclarationGump( pm, guild, m_Other ) );
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}
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}
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break;
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}
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#endregion
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case 2: //Request Alliance
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{
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#region New alliance
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if( alliance == null )
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{
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if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
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{
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pm.SendLocalizedMessage( 1070747 ); // You don't have permission to create an alliance.
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}
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else if( otherAlliance != null )
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{
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if( otherAlliance.IsPendingMember( m_Other ) )
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pm.SendLocalizedMessage( 1063416, m_Other.Name ); // ~1_val~ is currently considering another alliance proposal.
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else
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pm.SendLocalizedMessage( 1063426, m_Other.Name ); // ~1_val~ already belongs to an alliance.
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}
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else if( m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0 )
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{
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pm.SendLocalizedMessage( 1063427, m_Other.Name ); // ~1_val~ is currently involved in a guild war.
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}
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else if( guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0 )
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{
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pm.SendLocalizedMessage( 1063427, guild.Name ); // ~1_val~ is currently involved in a guild war.
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}
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else
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{
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pm.SendLocalizedMessage( 1063439 ); // Enter a name for the new alliance:
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pm.BeginPrompt( new PromptCallback( CreateAlliance_Callback ) );
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}
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}
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#endregion
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#region Existing Alliance
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else
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{
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if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
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{
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pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
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}
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else if( alliance.Leader != guild )
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{
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pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
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}
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else if( otherAlliance != null )
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{
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if( otherAlliance.IsPendingMember( m_Other ) )
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pm.SendLocalizedMessage( 1063416, m_Other.Name ); // ~1_val~ is currently considering another alliance proposal.
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else
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pm.SendLocalizedMessage( 1063426, m_Other.Name ); // ~1_val~ already belongs to an alliance.
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}
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else if( alliance.IsPendingMember( guild ) )
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{
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pm.SendLocalizedMessage( 1063416, guild.Name ); // ~1_val~ is currently considering another alliance proposal.
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}
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else if( m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0 )
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{
|
|
pm.SendLocalizedMessage( 1063427, m_Other.Name ); // ~1_val~ is currently involved in a guild war.
|
|
}
|
|
else if( guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0 )
|
|
{
|
|
pm.SendLocalizedMessage( 1063427, guild.Name ); // ~1_val~ is currently involved in a guild war.
|
|
}
|
|
else
|
|
{
|
|
pm.SendLocalizedMessage( 1070750, m_Other.Name ); // An invitation to join your alliance has been sent to ~1_val~.
|
|
|
|
m_Other.GuildMessage( 1070780, guild.Name ); // ~1_val~ has proposed an alliance.
|
|
|
|
m_Other.Alliance = alliance; //Calls addPendingGuild
|
|
//alliance.AddPendingGuild( m_Other );
|
|
}
|
|
}
|
|
#endregion
|
|
break;
|
|
}
|
|
case 10: //Show Alliance Roster
|
|
{
|
|
if( alliance != null && alliance == otherAlliance )
|
|
pm.SendGump( new AllianceInfo.AllianceRosterGump( pm, guild, alliance ) );
|
|
|
|
break;
|
|
}
|
|
case 11: //Leave Alliance
|
|
{
|
|
if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
|
|
{
|
|
pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
|
|
}
|
|
else if( alliance != null && alliance.IsMember( guild ) )
|
|
{
|
|
guild.Alliance = null; //Calls alliance.Removeguild
|
|
// alliance.RemoveGuild( guild );
|
|
|
|
m_Other.InvalidateWarNotoriety();
|
|
|
|
guild.InvalidateMemberNotoriety();
|
|
}
|
|
break;
|
|
}
|
|
case 12: //Remove Guild from alliance
|
|
{
|
|
if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
|
|
{
|
|
pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
|
|
}
|
|
else if( alliance != null && alliance.Leader != guild )
|
|
{
|
|
pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
|
|
}
|
|
else if( alliance != null && alliance.IsMember( guild ) && alliance.IsMember( m_Other ) )
|
|
{
|
|
m_Other.Alliance = null;
|
|
|
|
m_Other.InvalidateMemberNotoriety();
|
|
|
|
guild.InvalidateWarNotoriety();
|
|
}
|
|
break;
|
|
}
|
|
case 13: //Promote to Alliance leader
|
|
{
|
|
if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
|
|
{
|
|
pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
|
|
}
|
|
else if( alliance != null && alliance.Leader != guild )
|
|
{
|
|
pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
|
|
}
|
|
else if( alliance != null && alliance.IsMember( guild ) && alliance.IsMember( m_Other ) )
|
|
{
|
|
pm.SendLocalizedMessage( 1063434, String.Format( "{0}\t{1}", m_Other.Name, alliance.Name ) ); // ~1_val~ is now the leader of ~2_val~.
|
|
|
|
alliance.Leader = m_Other;
|
|
}
|
|
break;
|
|
}
|
|
case 14: //Withdraw Request
|
|
{
|
|
if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
|
|
{
|
|
pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
|
|
}
|
|
else if( alliance != null && alliance.Leader == guild && alliance.IsPendingMember( m_Other ) )
|
|
{
|
|
m_Other.Alliance = null;
|
|
pm.SendLocalizedMessage( 1070752 ); // The proposal has been updated.
|
|
}
|
|
break;
|
|
}
|
|
case 15: //Deny Alliance Request
|
|
{
|
|
if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
|
|
{
|
|
pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
|
|
}
|
|
else if( alliance != null && otherAlliance != null && alliance.Leader == m_Other && otherAlliance.IsPendingMember( guild ) )
|
|
{
|
|
pm.SendLocalizedMessage( 1070752 ); // The proposal has been updated.
|
|
//m_Other.GuildMessage( 1070782 ); // ~1_val~ has responded to your proposal. //Per OSI commented out.
|
|
|
|
guild.Alliance = null;
|
|
}
|
|
break;
|
|
}
|
|
case 16: //Accept Alliance Request
|
|
{
|
|
if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
|
|
{
|
|
pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
|
|
}
|
|
else if( otherAlliance != null && otherAlliance.Leader == m_Other && otherAlliance.IsPendingMember( guild ) )
|
|
{
|
|
pm.SendLocalizedMessage( 1070752 ); // The proposal has been updated.
|
|
|
|
otherAlliance.TurnToMember( m_Other ); //No need to verify it's in the guild or already a member, the function does this
|
|
|
|
otherAlliance.TurnToMember( guild );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void CreateAlliance_Callback( Mobile from, string text )
|
|
{
|
|
PlayerMobile pm = from as PlayerMobile;
|
|
|
|
|
|
AllianceInfo alliance = guild.Alliance;
|
|
AllianceInfo otherAlliance = m_Other.Alliance;
|
|
|
|
if( !IsMember( from, guild ) || alliance != null )
|
|
return;
|
|
|
|
|
|
RankDefinition playerRank = pm.GuildRank;
|
|
|
|
|
|
if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
|
|
{
|
|
pm.SendLocalizedMessage( 1070747 ); // You don't have permission to create an alliance.
|
|
}
|
|
else if( otherAlliance != null )
|
|
{
|
|
if( otherAlliance.IsPendingMember( m_Other ) )
|
|
pm.SendLocalizedMessage( 1063416, m_Other.Name ); // ~1_val~ is currently considering another alliance proposal.
|
|
else
|
|
pm.SendLocalizedMessage( 1063426, m_Other.Name ); // ~1_val~ already belongs to an alliance.
|
|
}
|
|
else if( m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0 )
|
|
{
|
|
pm.SendLocalizedMessage( 1063427, m_Other.Name ); // ~1_val~ is currently involved in a guild war.
|
|
}
|
|
else if( guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0 )
|
|
{
|
|
pm.SendLocalizedMessage( 1063427, guild.Name ); // ~1_val~ is currently involved in a guild war.
|
|
}
|
|
else
|
|
{
|
|
string name = Utility.FixHtml( text.Trim() );
|
|
|
|
if( !BaseGuildGump.CheckProfanity( name ) )
|
|
pm.SendLocalizedMessage( 1070886 ); // That alliance name is not allowed.
|
|
else if( name.Length > Guild.NameLimit )
|
|
pm.SendLocalizedMessage( 1070887, Guild.NameLimit.ToString() ); // An alliance name cannot exceed ~1_val~ characters in length.
|
|
else if( AllianceInfo.Alliances.ContainsKey( name.ToLower() ) )
|
|
pm.SendLocalizedMessage( 1063428 ); // That alliance name is not available.
|
|
else
|
|
{
|
|
pm.SendLocalizedMessage( 1070750, m_Other.Name ); // An invitation to join your alliance has been sent to ~1_val~.
|
|
|
|
m_Other.GuildMessage( 1070780, guild.Name ); // ~1_val~ has proposed an alliance.
|
|
|
|
new AllianceInfo( guild, name, m_Other );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |