48 lines
No EOL
1.3 KiB
C#
48 lines
No EOL
1.3 KiB
C#
using System;
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using Server;
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using Server.Mobiles;
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namespace Server.Gumps
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{
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public class ConfirmReleaseGump : Gump
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{
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private Mobile m_From;
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private BaseCreature m_Pet;
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public ConfirmReleaseGump( Mobile from, BaseCreature pet ) : base( 50, 50 )
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{
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m_From = from;
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m_Pet = pet;
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m_From.CloseGump( typeof( ConfirmReleaseGump ) );
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AddPage( 0 );
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AddBackground( 0, 0, 270, 120, 5054 );
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AddBackground( 10, 10, 250, 100, 3000 );
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AddHtmlLocalized( 20, 15, 230, 60, 1046257, true, true ); // Are you sure you want to release your pet?
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AddButton( 20, 80, 4005, 4007, 2, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 55, 80, 75, 20, 1011011, false, false ); // CONTINUE
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AddButton( 135, 80, 4005, 4007, 1, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 170, 80, 75, 20, 1011012, false, false ); // CANCEL
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}
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public override void OnResponse( Server.Network.NetState sender, RelayInfo info )
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{
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if ( info.ButtonID == 2 )
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{
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if ( !m_Pet.Deleted && m_Pet.Controlled && m_From == m_Pet.ControlMaster && m_From.CheckAlive() /*&& m_Pet.CheckControlChance( m_From )*/ )
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{
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if ( m_Pet.Map == m_From.Map && m_Pet.InRange( m_From, 14 ) )
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{
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m_Pet.ControlTarget = null;
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m_Pet.ControlOrder = OrderType.Release;
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}
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}
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}
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}
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}
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} |