AvatarsConquest/Scripts/Items/Food/CookableFood.cs

912 lines
18 KiB
C#

using System;
using Server.Targeting;
using Server.Items;
using Server.Misc;
using Server.Network;
namespace Server.Items
{
public abstract class CookableFood : Item
{
private int m_CookingLevel;
[CommandProperty( AccessLevel.GameMaster )]
public int CookingLevel
{
get
{
return m_CookingLevel;
}
set
{
m_CookingLevel = value;
}
}
public CookableFood( int itemID, int cookingLevel ) : base( itemID )
{
m_CookingLevel = cookingLevel;
}
public CookableFood( Serial serial ) : base( serial )
{
}
public abstract Food Cook();
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
// Version 1
writer.Write( (int) m_CookingLevel );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_CookingLevel = reader.ReadInt();
break;
}
}
}
#if false
public override void OnDoubleClick( Mobile from )
{
if ( !Movable )
return;
from.Target = new InternalTarget( this );
}
#endif
public static bool IsHeatSource( object targeted )
{
int itemID;
if ( targeted is Item )
itemID = ((Item)targeted).ItemID;
else if ( targeted is StaticTarget )
itemID = ((StaticTarget)targeted).ItemID;
else
return false;
if ( itemID >= 0xDE3 && itemID <= 0xDE9 )
return true; // Campfire
else if ( itemID >= 0x461 && itemID <= 0x48E )
return true; // Sandstone oven/fireplace
else if ( itemID >= 0x92B && itemID <= 0x96C )
return true; // Stone oven/fireplace
else if ( itemID == 0xFAC )
return true; // Firepit
else if ( itemID >= 0x184A && itemID <= 0x184C )
return true; // Heating stand (left)
else if ( itemID >= 0x184E && itemID <= 0x1850 )
return true; // Heating stand (right)
else if ( itemID >= 0x398C && itemID <= 0x399F )
return true; // Fire field
else if ( itemID >= 0x3E4 && itemID <= 0x3E9 )
return true; // Bonfire
else if ( itemID >= 0x29FD && itemID <= 0x2A03 )
return true; // Stone Firepit
return false;
}
private class InternalTarget : Target
{
private CookableFood m_Item;
public InternalTarget( CookableFood item ) : base( 1, false, TargetFlags.None )
{
m_Item = item;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Item.Deleted ) return;
if ( CookableFood.IsHeatSource( targeted ) )
{
if ( from.BeginAction( typeof( CookableFood ) ) )
{
from.PlaySound( 0x225 );
m_Item.Consume();
InternalTimer t = new InternalTimer( from, targeted as IPoint3D, from.Map, m_Item );
t.Start();
}
else
{
from.SendLocalizedMessage( 500119 ); // You must wait to perform another action
}
}
}
private class InternalTimer : Timer
{
private Mobile m_From;
private IPoint3D m_Point;
private Map m_Map;
private CookableFood m_CookableFood;
public InternalTimer( Mobile from, IPoint3D p, Map map, CookableFood cookableFood ) : base( TimeSpan.FromSeconds( 5.0 ) )
{
m_From = from;
m_Point = p;
m_Map = map;
m_CookableFood = cookableFood;
}
protected override void OnTick()
{
m_From.EndAction( typeof( CookableFood ) );
if ( m_From.Map != m_Map || (m_Point != null && m_From.GetDistanceToSqrt( m_Point ) > 3) )
{
m_From.SendLocalizedMessage( 500686 ); // You burn the food to a crisp! It's ruined.
return;
}
if ( SkillCheck.TestTrade( m_From, Trades.Cooking, m_CookableFood.CookingLevel, 100 ) )
{
Food cookedFood = m_CookableFood.Cook();
if ( m_From.AddToBackpack( cookedFood ) )
m_From.PlaySound( 0x57 );
}
else
{
m_From.SendLocalizedMessage( 500686 ); // You burn the food to a crisp! It's ruined.
}
}
}
}
}
// ********** RawRibs **********
public class RawRibs : CookableFood
{
[Constructable]
public RawRibs() : this( 1 )
{
}
[Constructable]
public RawRibs( int amount ) : base( 0x9F1, 10 )
{
Weight = 1.0;
Stackable = true;
Amount = amount;
}
public RawRibs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new Ribs();
}
}
// ********** RawLambLeg **********
public class RawLambLeg : CookableFood
{
[Constructable]
public RawLambLeg() : this( 1 )
{
}
[Constructable]
public RawLambLeg( int amount ) : base( 0x1609, 10 )
{
Weight = 1.0;
Stackable = true;
Amount = amount;
}
public RawLambLeg( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version == 0 && Weight == 1 )
Weight = -1;
}
public override Food Cook()
{
return new LambLeg();
}
}
// ********** RawChickenLeg **********
public class RawChickenLeg : CookableFood
{
[Constructable]
public RawChickenLeg() : this( 1 )
{
}
[Constructable]
public RawChickenLeg( int amount ) : base( 0x1607, 10 )
{
Weight = 1.0;
Stackable = true;
Amount = amount;
}
public RawChickenLeg( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new ChickenLeg();
}
}
// ********** RawHam **********
public class RawHam : CookableFood
{
[Constructable]
public RawHam() : this( 1 )
{
}
[Constructable]
public RawHam( int amount ) : base( 0x096F, 10 )
{
Weight = 1.0;
Stackable = true;
Name = "raw ham";
Amount = amount;
}
public RawHam( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new Ham();
}
}
// ********** RawHam **********
public class RawSlabOfBacon : CookableFood
{
[Constructable]
public RawSlabOfBacon() : this( 1 )
{
}
[Constructable]
public RawSlabOfBacon( int amount ) : base( 0x0E0F, 10 )
{
Weight = 1.0;
Stackable = true;
Name = "raw slab of bacon";
Amount = amount;
}
public RawSlabOfBacon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new Ham();
}
}
// ********** RawBird **********
public class RawBird : CookableFood
{
[Constructable]
public RawBird() : this( 1 )
{
}
[Constructable]
public RawBird( int amount ) : base( 0x9B9, 10 )
{
Weight = 1.0;
Stackable = true;
Amount = amount;
}
public RawBird( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new CookedBird();
}
}
// ********** UnbakedPeachCobbler **********
public class UnbakedPeachCobbler : CookableFood
{
public override int LabelNumber{ get{ return 1041335; } } // unbaked peach cobbler
[Constructable]
public UnbakedPeachCobbler() : base( 0x1042, 25 )
{
Weight = 1.0;
}
public UnbakedPeachCobbler( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new PeachCobbler();
}
}
// ********** UnbakedFruitPie **********
public class UnbakedFruitPie : CookableFood
{
public override int LabelNumber{ get{ return 1041334; } } // unbaked fruit pie
[Constructable]
public UnbakedFruitPie() : base( 0x1042, 25 )
{
Weight = 1.0;
}
public UnbakedFruitPie( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new FruitPie();
}
}
// ********** UnbakedMeatPie **********
public class UnbakedMeatPie : CookableFood
{
public override int LabelNumber{ get{ return 1041338; } } // unbaked meat pie
[Constructable]
public UnbakedMeatPie() : base( 0x1042, 25 )
{
Weight = 1.0;
}
public UnbakedMeatPie( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new MeatPie();
}
}
// ********** UnbakedPumpkinPie **********
public class UnbakedPumpkinPie : CookableFood
{
public override int LabelNumber{ get{ return 1041342; } } // unbaked pumpkin pie
[Constructable]
public UnbakedPumpkinPie() : base( 0x1042, 25 )
{
Weight = 1.0;
}
public UnbakedPumpkinPie( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new PumpkinPie();
}
}
// ********** UnbakedApplePie **********
public class UnbakedApplePie : CookableFood
{
public override int LabelNumber{ get{ return 1041336; } } // unbaked apple pie
[Constructable]
public UnbakedApplePie() : base( 0x1042, 25 )
{
Weight = 1.0;
}
public UnbakedApplePie( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new ApplePie();
}
}
// ********** UncookedCheesePizza **********
[TypeAlias( "Server.Items.UncookedPizza" )]
public class UncookedCheesePizza : CookableFood
{
public override int LabelNumber{ get{ return 1041341; } } // uncooked cheese pizza
[Constructable]
public UncookedCheesePizza() : base( 0x1083, 20 )
{
Weight = 1.0;
}
public UncookedCheesePizza( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( ItemID == 0x1040 )
ItemID = 0x1083;
if ( Hue == 51 )
Hue = 0;
}
public override Food Cook()
{
return new CheesePizza();
}
}
// ********** UncookedSausagePizza **********
public class UncookedSausagePizza : CookableFood
{
public override int LabelNumber{ get{ return 1041337; } } // uncooked sausage pizza
[Constructable]
public UncookedSausagePizza() : base( 0x1083, 20 )
{
Weight = 1.0;
}
public UncookedSausagePizza( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new SausagePizza();
}
}
#if false
// ********** UncookedPizza **********
public class UncookedPizza : CookableFood
{
[Constructable]
public UncookedPizza() : base( 0x1083, 20 )
{
Weight = 1.0;
}
public UncookedPizza( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( ItemID == 0x1040 )
ItemID = 0x1083;
if ( Hue == 51 )
Hue = 0;
}
public override Food Cook()
{
return new Pizza();
}
}
#endif
// ********** UnbakedQuiche **********
public class UnbakedQuiche : CookableFood
{
public override int LabelNumber{ get{ return 1041339; } } // unbaked quiche
[Constructable]
public UnbakedQuiche() : base( 0x1042, 25 )
{
Weight = 1.0;
}
public UnbakedQuiche( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new Quiche();
}
}
// ********** Eggs **********
public class Eggs : CookableFood
{
[Constructable]
public Eggs() : this( 1 )
{
}
[Constructable]
public Eggs( int amount ) : base( 0x9B5, 15 )
{
Weight = 1.0;
Stackable = true;
Amount = amount;
}
public Eggs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( version < 1 )
{
Stackable = true;
if ( Weight == 0.5 )
Weight = 1.0;
}
}
public override Food Cook()
{
return new FriedEggs();
}
}
// ********** CookieMix **********
public class CookieMix : CookableFood
{
[Constructable]
public CookieMix() : base( 0x103F, 20 )
{
Weight = 1.0;
}
public CookieMix( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new Cookies();
}
}
// ********** CakeMix **********
public class CakeMix : CookableFood
{
public override int LabelNumber{ get{ return 1041002; } } // cake mix
[Constructable]
public CakeMix() : base( 0x103F, 40 )
{
Weight = 1.0;
}
public CakeMix( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override Food Cook()
{
return new Cake();
}
}
public class RawFishSteak : CookableFood
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public RawFishSteak() : this( 1 )
{
}
[Constructable]
public RawFishSteak( int amount ) : base( 0x097A, 10 )
{
Weight = 1.0;
Stackable = true;
Amount = amount;
}
public RawFishSteak( Serial serial ) : base( serial )
{
}
public override Food Cook()
{
return new FishSteak();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}