125 lines
No EOL
3.3 KiB
C#
125 lines
No EOL
3.3 KiB
C#
using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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namespace Server.Network
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{
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public sealed class CorpseEquip : Packet
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{
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public CorpseEquip( Mobile beholder, Corpse beheld ) : base( 0x89 )
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{
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List<Item> list = beheld.EquipItems;
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int count = list.Count;
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if( beheld.Hair != null && beheld.Hair.ItemID > 0 )
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count++;
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if( beheld.FacialHair != null && beheld.FacialHair.ItemID > 0 )
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count++;
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EnsureCapacity( 8 + (count * 5) );
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m_Stream.Write( (int) beheld.Serial );
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for ( int i = 0; i < list.Count; ++i )
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{
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Item item = list[i];
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if ( !item.Deleted && beholder.CanSee( item ) && item.Parent == beheld )
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{
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m_Stream.Write( (byte) (item.Layer + 1) );
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m_Stream.Write( (int) item.Serial );
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}
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}
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if( beheld.Hair != null && beheld.Hair.ItemID > 0 )
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{
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m_Stream.Write( (byte)(Layer.Hair + 1) );
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m_Stream.Write( (int)HairInfo.FakeSerial( beheld.Owner ) - 2 );
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}
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if( beheld.FacialHair != null && beheld.FacialHair.ItemID > 0 )
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{
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m_Stream.Write( (byte)(Layer.FacialHair + 1) );
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m_Stream.Write( (int)FacialHairInfo.FakeSerial( beheld.Owner ) - 2 );
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}
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m_Stream.Write( (byte) Layer.Invalid );
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}
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}
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public sealed class CorpseContent : Packet
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{
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public CorpseContent( Mobile beholder, Corpse beheld )
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: base( 0x3C )
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{
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List<Item> items = beheld.EquipItems;
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int count = items.Count;
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if( beheld.Hair != null && beheld.Hair.ItemID > 0 )
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count++;
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if( beheld.FacialHair != null && beheld.FacialHair.ItemID > 0 )
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count++;
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EnsureCapacity( 5 + (count * 19) );
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long pos = m_Stream.Position;
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int written = 0;
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m_Stream.Write( (ushort)0 );
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for( int i = 0; i < items.Count; ++i )
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{
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Item child = items[i];
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if( !child.Deleted && child.Parent == beheld && beholder.CanSee( child ) )
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{
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m_Stream.Write( (int)child.Serial );
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m_Stream.Write( (ushort)child.ItemID );
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m_Stream.Write( (byte)0 ); // signed, itemID offset
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m_Stream.Write( (ushort)child.Amount );
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m_Stream.Write( (short)child.X );
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m_Stream.Write( (short)child.Y );
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m_Stream.Write( (int)beheld.Serial );
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m_Stream.Write( (ushort)child.Hue );
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++written;
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}
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}
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if( beheld.Hair != null && beheld.Hair.ItemID > 0 )
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{
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m_Stream.Write( (int)HairInfo.FakeSerial( beheld.Owner ) - 2 );
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m_Stream.Write( (ushort)beheld.Hair.ItemID );
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m_Stream.Write( (byte)0 ); // signed, itemID offset
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m_Stream.Write( (ushort)1 );
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m_Stream.Write( (short)0 );
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m_Stream.Write( (short)0 );
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m_Stream.Write( (int)beheld.Serial );
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m_Stream.Write( (ushort)beheld.Hair.Hue );
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++written;
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}
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if( beheld.FacialHair != null && beheld.FacialHair.ItemID > 0 )
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{
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m_Stream.Write( (int)FacialHairInfo.FakeSerial( beheld.Owner ) - 2 );
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m_Stream.Write( (ushort)beheld.FacialHair.ItemID );
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m_Stream.Write( (byte)0 ); // signed, itemID offset
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m_Stream.Write( (ushort)1 );
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m_Stream.Write( (short)0 );
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m_Stream.Write( (short)0 );
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m_Stream.Write( (int)beheld.Serial );
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m_Stream.Write( (ushort)beheld.FacialHair.Hue );
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++written;
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}
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m_Stream.Seek( pos, SeekOrigin.Begin );
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m_Stream.Write( (ushort)written );
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}
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}
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} |