AvatarsConquest/Scripts/Items/Rares/Elixirs/BaseVigorElixir.cs

74 lines
1.8 KiB
C#

using System;
using Server;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public abstract class BaseVigorElixir : BasePotion
{
public override int Hue{ get { return 0x429; } }
public abstract int MinRejuv { get; }
public abstract int MaxRejuv { get; }
public abstract double Delay { get; }
public BaseVigorElixir( PotionEffect effect ) : base( 0x180F, effect )
{
}
public BaseVigorElixir( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public void DoRejuv( Mobile from )
{
int min = MinRejuv;
int max = MaxRejuv;
from.Mana = from.Mana + ( Utility.RandomMinMax( min, max ) );
from.Stam = from.Stam + ( Utility.RandomMinMax( min, max ) );
if ( from is PlayerMobile )
{
min = (int)(min * Server.Misc.Settings.HitPoints());
max = (int)(max * Server.Misc.Settings.HitPoints());
}
from.Hits = from.Hits + ( Utility.RandomMinMax( min, max ) );
}
public override void Drink( Mobile from )
{
if ( from.BeginAction( typeof( BaseVigorElixir ) ) )
{
DoRejuv( from );
BasePotion.PlayDrinkEffect( from );
this.Consume();
Timer.DelayCall( TimeSpan.FromSeconds( Delay ), new TimerStateCallback( ReleaseRejuvenateLock ), from );
}
else
from.LocalOverheadMessage( MessageType.Regular, 0x22, true, "You must wait 10 seconds before using another rejuvenation potion." );
}
private static void ReleaseRejuvenateLock( object state )
{
((Mobile)state).EndAction( typeof( BaseVigorElixir ) );
}
}
}