41 lines
926 B
C#
41 lines
926 B
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class WeakVigorElixir : BaseVigorElixir
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{
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public override int MinRejuv { get{ return 6; } }
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public override int MaxRejuv { get{ return 8; } }
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public override double Delay { get{ return 3.0; } }
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[Constructable]
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public WeakVigorElixir( ) : base( PotionEffect.VigorWeak )
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{
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Name = "elixir of vigor";
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ItemID = 0x12AD;
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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list.Add( 1070722, "Weak" );
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}
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public WeakVigorElixir( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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