45 lines
No EOL
1 KiB
C#
45 lines
No EOL
1 KiB
C#
using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13B9, 0x13Ba )]
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public class VikingSword : BaseSword
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{
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public override int UOStrengthReq{ get{ return 40; } }
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public override int UOMinDamage{ get{ return 6; } }
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public override int UOMaxDamage{ get{ return 34; } }
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public override int UOSpeed{ get{ return 30; } }
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public override int DefHitSound{ get{ return 0x237; } }
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public override int DefMissSound{ get{ return 0x23A; } }
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 100; } }
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[Constructable]
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public VikingSword() : base( 0x13B9 )
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{
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Weight = 6.0;
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}
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public VikingSword( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |