AvatarsConquest/Scripts/Mobiles/Animals/Bears/PolarBear.cs

57 lines
No EOL
1.1 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a polar bear corpse" )]
[TypeAlias( "Server.Mobiles.Polarbear" )]
public class PolarBear : BaseCreature
{
[Constructable]
public PolarBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a polar bear";
Body = 213;
BaseSoundID = 0xA3;
SetStr( 116, 140 );
SetDex( 81, 105 );
SetInt( 26, 50 );
SetHits( 70, 84 );
SetMana( 0 );
SetDamage( 7, 12 );
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
SetSkill( SkillName.Tactics, 60.1, 90.0 );
SetSkill( SkillName.HandToHand, 45.1, 70.0 );
Fame = 1500;
Karma = 0;
VirtualArmor = 18;
}
public override int Meat{ get{ return 2; } }
public override int Hides{ get{ return 16; } }
public PolarBear( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}