AvatarsConquest/Scripts/Mobiles/Animals/Bears/SnowBear.cs

54 lines
No EOL
1.1 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a bear corpse" )]
public class SnowBear : BaseCreature
{
[Constructable]
public SnowBear() : base( AIType.AI_Animal, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a snow bear";
Body = 268;
BaseSoundID = 0xA3;
SetStr( 126, 155 );
SetDex( 81, 105 );
SetInt( 16, 40 );
SetHits( 96, 133 );
SetMana( 0 );
SetDamage( 10, 15 );
SetSkill( SkillName.MagicResist, 25.1, 40.0 );
SetSkill( SkillName.Tactics, 80.1, 110.0 );
SetSkill( SkillName.HandToHand, 65.1, 90.0 );
Fame = 1500;
Karma = 0;
VirtualArmor = 24;
}
public override int Meat{ get{ return 3; } }
public override int Hides{ get{ return 18; } }
public SnowBear( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}