AvatarsConquest/Scripts/Mobiles/Animals/Birds/Phoenix.cs

65 lines
No EOL
1.4 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a phoenix corpse" )]
public class Phoenix : BaseCreature
{
[Constructable]
public Phoenix() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a phoenix";
Body = 224;
Hue = 1184;
BaseSoundID = 0x8F;
SetStr( 504, 700 );
SetDex( 202, 300 );
SetInt( 504, 700 );
SetHits( 340, 383 );
SetDamage( 25 );
SetSkill( SkillName.Concentration, 90.2, 100.0 );
SetSkill( SkillName.Magery, 90.2, 100.0 );
SetSkill( SkillName.Meditation, 75.1, 100.0 );
SetSkill( SkillName.MagicResist, 86.0, 135.0 );
SetSkill( SkillName.Tactics, 80.1, 90.0 );
SetSkill( SkillName.HandToHand, 90.1, 100.0 );
Fame = 15000;
Karma = 0;
VirtualArmor = 60;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
}
public override int Meat{ get{ return 1; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 36; } }
public Phoenix( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}