AvatarsConquest/Scripts/Mobiles/Animals/Canines/TimberWolf.cs

57 lines
No EOL
1.1 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a timber wolf corpse" )]
[TypeAlias( "Server.Mobiles.Timberwolf" )]
public class TimberWolf : BaseCreature
{
[Constructable]
public TimberWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a timber wolf";
Body = 225;
BaseSoundID = 0xE5;
SetStr( 56, 80 );
SetDex( 56, 75 );
SetInt( 11, 25 );
SetHits( 34, 48 );
SetMana( 0 );
SetDamage( 5, 9 );
SetSkill( SkillName.MagicResist, 27.6, 45.0 );
SetSkill( SkillName.Tactics, 30.1, 50.0 );
SetSkill( SkillName.HandToHand, 40.1, 60.0 );
Fame = 450;
Karma = 0;
VirtualArmor = 16;
}
public override int Meat{ get{ return 1; } }
public override int Hides{ get{ return 5; } }
public TimberWolf(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}