AvatarsConquest/Scripts/Mobiles/Animals/Pets/Horse.cs

72 lines
No EOL
1.5 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a horse corpse" )]
[TypeAlias( "Server.Mobiles.BrownHorse", "Server.Mobiles.DirtyHorse", "Server.Mobiles.GrayHorse", "Server.Mobiles.TanHorse" )]
public class Horse : BaseMount
{
private static int[] m_IDs = new int[]
{
0xC8, 0x3E9F,
0xE2, 0x3EA0,
0xE4, 0x3EA1,
0xCC, 0x3EA2
};
[Constructable]
public Horse() : this( "a horse" )
{
}
[Constructable]
public Horse( string name ) : base( name, 0xE2, 0x3EA0, AIType.AI_Timid, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
int random = Utility.Random( 4 );
Body = m_IDs[random * 2];
ItemID = m_IDs[random * 2 + 1];
BaseSoundID = 0xA8;
Invulnerable = true;
SetStr( 22, 98 );
SetDex( 56, 75 );
SetInt( 6, 10 );
SetHits( 28, 45 );
SetMana( 0 );
SetDamage( 3, 4 );
SetSkill( SkillName.MagicResist, 25.1, 30.0 );
SetSkill( SkillName.Tactics, 29.3, 44.0 );
SetSkill( SkillName.HandToHand, 29.3, 44.0 );
Fame = 0;
Karma = 400;
ControlSlots = 2;
}
public override int Meat{ get{ return 3; } }
public override int Hides{ get{ return 10; } }
public Horse( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}