AvatarsConquest/Scripts/Mobiles/Animals/Rodents/CaveBat.cs

80 lines
No EOL
1.7 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a bat corpse" )]
public class CaveBat : BaseCreature
{
[Constructable]
public CaveBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a cave bat";
Body = 185;
BaseSoundID = 0x270;
AnimationMod = 7;
SetStr( 91, 110 );
SetDex( 91, 115 );
SetInt( 26, 50 );
SetHits( 55, 66 );
SetDamage( 7, 9 );
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
SetSkill( SkillName.Tactics, 55.1, 80.0 );
SetSkill( SkillName.HandToHand, 30.1, 55.0 );
Fame = 1000;
Karma = -1000;
VirtualArmor = 14;
}
public void DrainBlood( Mobile m )
{
DoHarmful( m );
new Blood().MoveToWorld( m.Location, m.Map );
m.SendMessage( "The creature feeds on your blood!" );
int toDrain = Utility.RandomMinMax( 2, 10 );
m.PlaySound( 0x23F );
Hits += toDrain;
m.Damage( toDrain, this );
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
DrainBlood( defender );
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
DrainBlood( attacker );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public CaveBat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}